Buy

The following books are currently available from outlets including DriveThruRPG, RPGNow, Lulu, Amazon, and Barnes & Noble. WOIN is also supported by EONS, the official magazine. Links below go to RPGnow, but feel free to use the outlet of your choice!


N.E.W. The Science Fiction Roleplaying Game

All you need to get started with a full science fiction roleplaying game. You can download the intro chapter of this for free. This gorgeous 285-page full-colour hardcover book allows you to create and run adventures in any sci-fi setting! Whether you're aboard a starship exploring new worlds, a bounty hunter tracking down outlaws on the fringes of civilisation, an agent infiltrating an intergalactic criminal organization, an intrepid hunter of exotic alien species, fighting a galactic civil war, or just a trader trying to make your way in an uncaring universe, N.E.W. has you covered!

Formats: Hardcover; PDF

Ensure your copy of N.E.W. is v1.1 (see the credits page). The hardcovers are all v1.1. If your PDF is not, redownload it from the site you got it from!


O.L.D. The Heroic Fantasy Roleplaying Game

Everything you need for a fantasy heroic roleplaying game. You can download the intro chapter of this for free. This beautiful 350-page full-colour hardcover book provides the tools to create and run adventures in any fantasy setting! Whether you're a fellowship sneaking into enemy terrain, watchmen protecting a rain-sodden town, hunting a mighty fire dragon, or exploring the dark depths of places best left alone, O.L.D. has you covered!

Formats: Hardcover; PDF


Universal Upgrades

This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Straight from the pages of EONS, the official magazine for the WOIN roleplaying game system. Requires the use of a What's OLD is NEW core rulebook.

Formats: Softcover; PDF


Starship Construction Manual

The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game.  Hundreds of components, from FTL engines to control computers, torpedo bays to particle beams, hangars to deflector shields, all combine to create vessels from the smallest yachts to the greatest battleships!

This guide for the What’s O.L.D. is N.E.W. roleplaying game system gives engineers and starship captains the ability to upgrade and modify their ships, or to design and construct a complete starship from scratch. It contains details of engines, computers, and hulls, along with many more systems which combine together to make a starship.

Formats: Softcover; PDF


What's O.L.D. is N.E.W. Starter Kit

A beautiful 40-page book which introduces the basic rules of the game and provides you with a short adventure and six pregenerated characters.  This book contains a very basic, stripped-down expression of the rules. The Starter Kit is free as a PDF or you can buy the softcover.

Formats: Softcover; PDF


Credit Chip Card Deck

Gaming is always better with props! This card deck for the WOIN (What's OLD is NEW) roleplaying game system gives your players physical currency to handle and exchange. No more tracking your wealth on your character sheet - your wealth tracks itself! As the PCs spend money, they hand credit chips to the GM, and as they obtain money, the GM hands credit chips back to them! On low-gloss standard poker-sized cards, these double-sided colour cards include 120 total cards for 1cr, 5cr, 10cr, 50cr, 100cr, 500cr, 1MCr, 5Mcr, 10Mcr, 50Mcr, 100Mcr, 500MCr, and 1KMcr.

Formats: Card Deck


The following science fiction adventures are available in PDF format.

The following fantasy adventures are available in PDF format.


 Coming Soon

We do not issue specific release dates. The following books are coming soon. Titles may be subject to change.

  • Santiago: A Myth of the Far Future. An adventure for far future campaigns which has the PCs on the trail of a legendary bounty hunter. Their trail takes them across the galaxy and its them against colorful foes such as Giles Sans Pitié, ManMountain Bates, Altair of Altair, Simple Simon, Father William, and The Angel. This adventure is designed to follow directly on from The Suliman Brothers, the example encounter at the end of the NEW core rulebook.
  • Fantasy Bestiary.  Monsters and NPCs for your fantasy or archaic games, from guards and assassins to death knights and dragons.
  • Future Bestiary.  Alien creatures and NPCs for your futuristic games, from bounty hunters and cops to robots and xenomorphs.
  • Starship Recognition Manual. A selection of starships designed for use with WOIN's starship operations and starship combat rules.
  • Future Equipment Cards. Illustrated weapon, armor, and general gear cards with stats.
  • N.O.W. The Modern Action Roleplaying Game. You can download the intro chapter of this for free.

And check out E.O.N.S., the official magazine which provides regular official content for W.O.I.N. 

 


Buying WOIN Piecemeal

There is more than one way to get the WOIN rules. You can buy the big hardcovers above which contains all the rules you need for one era (archaic, modern, or future). Alternatively, you can build your rules piecemeal with smaller softcover books (also available as PDFs, of course). The latter method enables you to customize your ruleset, and easily share relevant sections at the game table, and the chart below will help you in this process.

You need one Character Creation book, one Equipment book, and one Core Rules book. While they can be from the same era, they don't have to be, and you can use more than one book of each type at the same time. A cyberpunk game might combine Action Careers and Future Equipment, for example.

You only need one Core Rules book; the three Core Rules books are very similar, although each is themed to a certain era and contains different examples of complex skill tasks.

Supplemental books are entirely optional. They add extra rules and detail to an era, or they provide worldbuilding tools and advice. Bestiaries are also optional; the hardcover books contain an appendix with a basic assortment of monster or enemy stats.


Character Creation
Equipment
Core Rules
Supplemental
Bestiaries
Fantasy Careers
Action Careers
Future Careers
Fantasy Equipment
Modern Equipment
Future Equipment
Fantasy Core
Action Core
Future Core
Wilderness & Strongholds
Elements of Magic
Martial Arts
Redline
Space
Fantasy Worldbuilding
Building a Universe
Starship Construction Manual
Fantasy Bestiary
Future Bestiary
Starship Recognition Manual


You might alternatively buy one hardcover book, and add any supplemental material you wish. For example, if you were running a Star Trek style game with a vessel visiting different worlds each week, you might buy the NEW hardcover, and supplement it with Modern Equipment and Archaic Equipment for adventures set on primitive worlds.

This way, no matter what your budget or setting, you can get exactly the rules you need.