The following books are currently available from outlets including DriveThruRPG, RPGNow, Lulu, Amazon, and Barnes & Noble. WOIN is also supported by EONS, the official magazine. Links below go to RPGnow, but feel free to use the outlet of your choice! Amazon also stocks inexpensive softcover black-and-white editions of the core rulebooks as well as digest sized black and white softcovers of the core rulebooks.
Big hardcovers too unwieldy? Find handy DIGEST SIZED versions of NEW The Science Fiction Roleplaying Game and OLD The Fantasy Heroic Roleplaying Game at Amazon!
All you need to get started with a full science fiction roleplaying game. You can download the intro chapter of this for free. This gorgeous 285-page full-colour hardcover book allows you to create and run adventures in any sci-fi setting! Whether you're aboard a starship exploring new worlds, a bounty hunter tracking down outlaws on the fringes of civilisation, an agent infiltrating an intergalactic criminal organization, an intrepid hunter of exotic alien species, fighting a galactic civil war, or just a trader trying to make your way in an uncaring universe, N.E.W. has you covered!
Ensure your copy of N.E.W. is v1.2 (see the credits page). All hardcovers printed after November 2017 are v1.2. If your PDF is not, redownload it from the site you got it from!
Everything you need for a fantasy heroic roleplaying game. You can download the intro chapter of this for free. This beautiful 350-page full-colour hardcover book provides the tools to create and run adventures in any fantasy setting! Whether you're a fellowship sneaking into enemy terrain, watchmen protecting a rain-sodden town, hunting a mighty fire dragon, or exploring the dark depths of places best left alone, O.L.D. has you covered!
In these pages you will find a survival horror setting for your science-fiction WOIN games detailing known space, careers, equipment, monsters, and more; plus a detailed terraforming colony on a small, weatherbeaten moon some 40 light years from Earth, and a terrifying adventure which charts the events just prior to the colony’s loss of contact with the Chen Zua Corporation, the company behind the terraforming technology that oversees the United Planets Terraforming Contracts. Terror and monsters await in the depth of space!
This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Straight from the pages of EONS, the official magazine for the WOIN roleplaying game system. Requires the use of a What's OLD is NEW core rulebook.
The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game. Hundreds of components, from FTL engines to control computers, torpedo bays to particle beams, hangars to deflector shields, all combine to create vessels from the smallest yachts to the greatest battleships!
This guide for the What’s O.L.D. is N.E.W. roleplaying game system gives engineers and starship captains the ability to upgrade and modify their ships, or to design and construct a complete starship from scratch. It contains details of engines, computers, and hulls, along with many more systems which combine together to make a starship.
Ensure your copy of the Starship Construction Manual is v1.1 (see the credits page).
If your PDF is not, redownload it from the site you got it from!
A beautiful 40-page book which introduces the basic rules of the game and provides you with a short adventure and six pregenerated characters. This book contains a very basic, stripped-down expression of the rules. The Starter Kit is free as a PDF or you can buy the softcover.
Gaming is always better with props! This card deck for the WOIN (What's OLD is NEW) roleplaying game system gives your players physical currency to handle and exchange. No more tracking your wealth on your character sheet - your wealth tracks itself! As the PCs spend money, they hand credit chips to the GM, and as they obtain money, the GM hands credit chips back to them! On low-gloss standard poker-sized cards, these double-sided colour cards include 120 total cards for 1cr, 5cr, 10cr, 50cr, 100cr, 500cr, 1MCr, 5Mcr, 10Mcr, 50Mcr, 100Mcr, 500MCr, and 1KMcr.
This card deck for the WOIN (What's OLD is NEW) roleplaying game system gives your players physical currency to handle and exchange. On low-gloss standard poker-sized cards, these double-sided colour cards include 111 total cards for 1gc, 5gc, 10gc, 50gc, 100gc, 500gc, 1000gc, 1sp, 5sp, 10sp, 50sp, 100sp, 500sp, 1000sp, along with a few larger denominations (5,000,10,000, and even 50,000, 100,000, 500,000, and 1,000,000 of each just in case you really need to build that dragon's horde!)
Think you know Borians? Think again! The Moons of Boria - 47 populated moons orbiting a great gas giant in the middle of a dense nebula - are home to the Borian race. Borians are known across the galaxy for their good cheer and technical prowess, but there is so much more to learn! This fascinating book delves into Borian physiology, culture, technology, and more. Discover more about Borian names and language, diet, and law. Find the answers to everything you ever wanted to know about this diminutive species. This book includes 11 new Borian exploits, new Borian careers, a selection of Borian equipment, 3 Borian starships and dozens of new Borian starship components, and 4 common Borian NPCs.
Visit the edge of explored space in this compiled trilogy of adventures for the What's OLD is NEW roleplaying game system! This book contains information about the Nereid Sector's 23 star systems, along with three thrilling adventures which form a single trilogy. The PCs will do battle with Ogron Slavers, make first contact with a new alien species, explore an abandoned medical freighter, and infiltrate the mysterious Harvester Moon! An adventure trilogy for intrepid adventurers of grades 5-8.
WHO BUILDS A MEDIEVAL TOWN ON THE BACK OF A BURIED SPACESHIP? The medieval Eastern township of Hoan, on the sub-content of Guan-Xing, on a primitive planet known as CET-X1B, surrounds an ancient ziggurat known as the Fortress of Eternal Vigilance - a fortress with an astonishing secret! When the spired slums of Hoan suddenly take to the air in a cacophony of ripping timbers and desperate screams, it's up to the heroes to set them back down again - or use them as a weapon themselves. An introductory adventure suitable for 4 to 6 characters at grade 5, this module mixes sci-fi and fantasy in a medieval Eastern setting!
ZEITGEIST #1: Island at the Axis of the World
Welcome to part one of the critically acclaimed ZEITGEIST adventure path! In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue, impervious to spell and cannon and armed with fire that could slay even a dragon. On the docks, constables keep a close eye on celebrants and troublemakers; in the shadows, conspiracy and betrayal threaten this technological titan on its maiden voyage. Meanwhile, on an island in the lush Yerasol Archipelago, enemy spies put their plans into motion, clouded with secrecy... An adventure for heroes starting at 3rd level.
USF INTELLIGENCE OFFICE CLASSIFIED DOCUMENT 7863.3D
This manual contains classified specifications of USF and foreign spacecraft. Unauthorized possession of this manual is strictly prohibited under Directive 143.C. This manual describes a selection of the major space craft of the United Space Force (USF), Royal Spartan Armada, along with a range of Venetian, Borian, Ogron, and civilian ships. All efforts have been made to ensure the accuracy of this material, with reference to classified intelligence gathered by USF operatives.
The following science fiction adventures are available in PDF format.
The following fantasy adventures are available in PDF format.
Also Available On Fantasy Grounds
SmiteWorks USA LLC is extremely happy to announce the latest new game system supported by Fantasy Grounds - W.O.I.N. This first installment features N.E.W., EN Publishing's very own game system full of aliens, cybernetics, space ships and atronomical exploration!
This custom built ruleset features a N.E.W. themed desktop with functionality and support for creating, managing and running a campaign in the stars. It includes the What's Old is New rules and the N.E.W. rulebook in a readable format directly within Fantasy Grounds, custom character sheet, items, tables, encounters, skills and more.
We do not issue specific release dates. The following books are coming soon. Titles may be subject to change.
- Santiago: A Myth of the Far Future. An adventure for far future campaigns which has the PCs on the trail of a legendary bounty hunter. Their trail takes them across the galaxy and its them against colorful foes such as Giles Sans Pitié, ManMountain Bates, Altair of Altair, Simple Simon, Father William, and The Angel. This adventure is designed to follow directly on from The Suliman Brothers, the example encounter at the end of the NEW core rulebook.
- Fantasy Bestiary. Monsters and NPCs for your fantasy or archaic games, from guards and assassins to death knights and dragons.
- Future Bestiary. Alien creatures and NPCs for your futuristic games, from bounty hunters and cops to robots and xenomorphs.
- Future Equipment Cards. Illustrated weapon, armor, and general gear cards with stats.
- N.O.W. The Modern Action Roleplaying Game. You can download the intro chapter of this for free.
And check out E.O.N.S., the official magazine which provides regular official content for W.O.I.N.
Buying WOIN Piecemeal
There is more than one way to get the WOIN rules. You can buy the big hardcovers above which contains all the rules you need for one era (archaic, modern, or future). Alternatively, you can build your rules piecemeal with smaller softcover books (also available as PDFs, of course). The latter method enables you to customize your ruleset, and easily share relevant sections at the game table, and the chart below will help you in this process.
You need one Character Creation book, one Equipment book, and one Core Rules book. While they can be from the same era, they don't have to be, and you can use more than one book of each type at the same time. A cyberpunk game might combine Action Careers and Future Equipment, for example.
You only need one Core Rules book; the three Core Rules books are very similar, although each is themed to a certain era and contains different examples of complex skill tasks.
Supplemental books are entirely optional. They add extra rules and detail to an era, or they provide worldbuilding tools and advice. Bestiaries are also optional; the hardcover books contain an appendix with a basic assortment of monster or enemy stats.
|Character Creation||Equipment||Core Rules||Supplemental||Bestiaries|
|Wilderness & Strongholds
Elements of Magic
Building a Universe
Starship Construction Manual
Starship Recognition Manual
You might alternatively buy one hardcover book, and add any supplemental material you wish. For example, if you were running a Star Trek style game with a vessel visiting different worlds each week, you might buy the NEW hardcover, and supplement it with Modern Equipment and Archaic Equipment for adventures set on primitive worlds.
This way, no matter what your budget or setting, you can get exactly the rules you need.