Weapons

Different weapons are available in different eras.  Weapon tables below are designated archaic, modern, or future and are separated into different lists for convenience.

  • Archaic melee weapons
  • Archaic ranged weapons
  • Archaic polearms
  • Archaic eastern melee weapons
  • Modern firearms
  • General future melee weapons
  • Basic future melee weapons
  • Exotic future melee weapons
  • Basic future firearms
  • Exotic future firearms

Cost. The prices below do not specifically refer to currencies (gc, Cr, or $) as items may be available in more than one era or setting.  However, these three currencies are equivalent. Items cost double in a later setting, and are unavailable in an earlier setting, unless the setting itself specifies otherwise.

Damage. Melee weapon damage cannot be less than base (unarmed) damage, which is usually either 1d6 or 2d6, depending on size. Add the wielder's number of skill dice or number of STR dice (whichever is larger) to the damage.  Ranged weapon damage inflicts the value shown; add the wielder's number of skill dice to the damage.


Archaic Melee Weapons

Weapon Damage Type Cost Size Weight Availability Special
Axe, battleaxe 3d6 Slashing 10 M 5 lb. 1A
Axe, handaxe 2d6 Slashing 4 S 2 lb. 1A Thrown
Club 2d6 Blunt 1 M 3 lb. 0A
Brass knuckles - Blunt 10 T 1 lb. 2A
Garrote 1d6 - 2 S - 2A
Halberd 2d6 Slashing/Piercing 5 L 5 lb. 2A Reach, Hook
Hammer, light 2d6 Blunt 1 S 2 lb. 1A
Hammer, warhammer 3d6 Blunt 12 M   5lb. 1A
Knife/dagger 2d6
Piercing 2 T 1 lb. 1A Thrown
Lance, light
3d6 Piercing 120 L 30 lb. 2A Mounted
Mace, light 2d6+2 Blunt 15 M   5lb. 2A
Mace, heavy 2d6+4 Blunt 30 M   9lb. 2A Heavy
Morningstar 3d6+2 Blunt 75 L   7lb 2A Heavy
Nunchaku 2d6 Blunt 4 M 2 lb. 2A
Quarterstaff 2d6 Blunt - L 4 lb. 1A
Sap 2d6 Blunt 1
S 2 lb. 2A Stun
Scythe 2d6
Slashing 4 M 9 lb. 2A
Spear 2d6+2 Piercing 3 L 6 lb. 0A Thrown
Sword, rapier 2d6 Piercing 20 M 3 lb. 3A +1 MELEE DEF, +1 INIT
Sword, scimitar 2d6 Slashing 15 M 4 lb. 3A
Sword, shortsword 2d6 Piercing 10 S 3lb. 2A Knives or swords
Sword, longsword 3d6+2 Slashing 15 M   4lb. 2A
Sword, two-bladed 2d6 Slashing 100 L 10 lb. 2B Double, Agile
Sword, zweihänder 4d6 Slashing 25 L 8 lb. 2A Heavy
Trident 2d6 Piercing 4 L 6 lb. 1A Reach, Set
Whip 2d6 Slashing 20
M 2 lb. 2A Reach


Archaic Polearms

There is a wide variety of polearms. Polearms can reach targets up to 10' away, and some of them (marked with an asterisk) can have the hook trait. For more detail on polearms (including individual statistics) see the rulebooks.

Weapon

Damage

Type

Cost

Size

Weight

Availability

Special

Polearms

2d6

Varies

5gc

L

6 lb.

2A

Reach, Set

Bardiche. A bardiche is similar to a halberd, but lacks the hook and spearpoint. A long cleaver-like blade is attached to a 5' pole, making it one of the shortest polearms; variations include the Lochaber axe and the Jeddart staff.

Bec de corbin. Similar to a Lucerne hammer, this polearm has a hammer head and spike atop a long pole, although the “beak” is typically used rather than the hammer head.

Bill*. Similar to the halberd, the bill is also known as the bill hook or the bill-guisarme. It has a hooked, edged blade with pointed spikes mounted on the end of a pole; the hooked blade curves back to form a hook. A couple of variations include the 6' black (military) bill and the 8'-9' forest (civilian) bill. This weapon is ideal for fighting mounted knights with heavy stopping power in the spearhead, a powerful swing, and the hook to drag the unlucky horseman to the ground.

Boar spear. Used for boar hunting , this shortish spear has two lugs behind the spearhead; this stops an angry boar from working its way up the shaft after being impaled, and this trait made it very effective against a charging horse.

Bohemian earspoon. This unusually-named weapon has a long, wide spearhead with two lugs at the head's base in a guard-like fashion. It is often used for hunting.

Brandistock. This weapon is only about 5' long, and is often used by militia. It has a retractable blade (sometimes up to three thin blades) kept inside the hollow shaft and propelled and locked in place with a sharp thrust.

Broadaxe. A 5' haft with a heavy crescent-shaped axe-head on the end. Also known as a longaxe. The sparr axe is similar to the broadaxe, this weapon has a larger head, and the bottom part of the crescent is curved back to touch the haft.

Corseque. A 7' pole with a three-bladed head on the end, typically a long spike with a shorter blade on either side at 45-90 degrees.

Dagger-axe. This oriental weapon has a bronze or iron dagger mounted atop a wooden staff. Some ceremonial variations include two or three blades.

Fauchard. This polearm consists of a long pole up to 7' in length with a curved blade atop it; the sharp edge is the inside (concave) edge of the blade.

Guan dao. This cavalry weapon, also known as the moon blade, has a 6' pole with a heavy curved blade counterweighted by a pointed metal spike.

Guisarme*. This weapon was designed to dismount mounted opponents, knights in particular. It is basically a hook on a spear shaft, although some variants contain additional points or spikes.

Glaive. Glaives have a single-edged 18” blade on the end of a 7' pole, affixed in a manner similar to an axe-head. A variation, called the glaive-guisarme*, combines the glaive and the guisarme by including a hook on the other side of the pole.

Halberd*. The halberd is one of the most common polearms. It has an axe blade and spike atop a long shaft, with a hook on the reverse side similar to that of a guisarme.

Lucerne hammer. This weapon combines a bec de corbin with a warhammer – a three or four pronged head on a 7' pole, with long spikes on the reverse and the end.

Man-catcher. This polearm has two semicircular spring-loaded prongs able to encircle and trap a man-sized target. It was primarily used to dismount riders and then restrain them.

Military fork. Based on the pitchfork, this weapon has two prongs which point straight forward, parallel or close to it. It is easier to use than a sword.

Nagamaki. With a shorter staff and longer blade than the naginata, this weapon is considered more upper-class than the latter.

Naginata. A wooden shaft with a curved blade on the end, the naginata usually features a guard between the blade and shaft.

Ox-tongue. A broad-headed double-edged spear.

Partisan. A spearhead on a long shaft, this weapon has side-protrusion used to parry swords.

Pike. A pike is a very long spear, over 10' in length and sometimes reaching 20'. It has an extensive reach. Pikes are often used en-masse against a defensive manner against charging horses.

Poleaxe. A weapon which came about in order to penetrate plate armour, the poleaxe is like a longaxe or broadaxe with additional spikes – one on the back, and one on the end.

Ranseur. The ranseur is a long spear with a crescent-shaped cross hilt, almost like a sai on the end of a 6' staff. It can be used to trap enemy weapons.

Scythe. A pole with a curved blade mounted at 90 degrees to the pole; this is primarily a farming implement, but can be tasked to combat.

Sovnya. This resembles a long pole with a curved sword n the end, much like a naginata.

Spetum. This 7' pole has a spearhead with two shorter single-edged prongs set at an acute angle.

Svärdstav. The svärdstav is a double-edged swordblade attached to a 7' staff.

Trident. A trident is a three-pronged spear; originally designed for fishing, it was quickly adopted as a military weapon.

Voulge. A voulge is a primitive glaive where a long blade is attached to a pole by binding the lower half or more of it to the side of the shaft, making it almost a long axe.

War scythe. Similar to a regular scythe, the blade extends upright from the pole rather than sideways.


Archaic Eastern Melee Weapons

Weapon

Cost

Damage

Type

Weight

Size

Availability

Special

Bo staff (rokushaku bo)

1

2d6+2

Blunt

3 lbs.

L

1A

Double, Reach

Broadsword, Chinese (niuweidao)

15

3d6

Slashing

4 lbs.

L

2A

Heavy

Butterfly sword

20

2d6

Slashing/Blunt

1 lb.

M

2A

+1 MELEE DEFENSE

Jutte/Sai

8

2d6

Blunt

1 lb.

S

2A

Shield, Disarm

Kama, double-chained

8

2d6+2

Slashing

4 lbs.

L

2A

Double, Reach

Katana

50

3d6

Slashing

6 lbs.

M

3A


Kusarigama (sickle and chain)

12

2d6+2

Blunt

3 lbs.

L

2A

Reach, Trap

Kyoketsu shoge

6

2d6

Slashing

1 lb.

S

2A

Reach, Trap

Lunhuan tamo

5

2d6

Piercing

1 lb.

S

2A


Naginata

35

3d6

Slashing

9 lbs.

L

2A

Reach

Nine-section whip

8

2d6+2

Blunt

3 lbs.

L

3A

Shield, Trip

Nodachi

60

3d6+4

Piercing

8 lbs.

L

2A


Sansetsukon

8

3d6

Blunt

3 lbs.

L

2A

Bypass

Shang gou

6

2d6

Slashing

1 lb.

S

2A

Disarm

Sibat

2

2d6+1

Slashing

2 lbs.

S

2A

Thrown

Tekko-kagi (iron claw)

2

-

Piercing

1 lb

S

1A


Tetsubo

20

2d6+4

Blunt

6 lb

M

1A

Heavy

Tiger fork

5

3d6

Piercing

8 lbs.

L

1A

Reach

Tonfa

1

2d6

Blunt

1 lb.

S

2A

Shield

Urumi

30

3d6

Slashing

6 lbs.

M

2A

Bypass, Reach

Wakizashi

35

2d6+1

Piercing

2 lbs.

S

2A

Close-quarters

War fan

5

2d6

Slashing

S

3A

Shield


Archaic Ranged Weapons

Bows

Damage

Type

Range

Cost

Size

Weight

Availability

Bow, longbow

2d6+2

Piercing

18

70

L

4 lb.

2A

Bow, shortbow

1d6+2

Piercing

12

25

M

3 lb.

1A

Crossbow, hand

1d6

Piercing

6

130

S

3 lb.

3A

Crossbow, light

1d6+2

Piercing

10

40

S

5 lb.

2A

Crossbow, heavy

2d6+4

Piercing

15

60

M

10 lb.

2A

Crossbow, repeating

1d6

Piercing

10

750

M

12 lb.

3A

Gunpowder Weapons

Damage

Type

Range

Cost

Size

Weight

Availability

Arquebus

2d6

Ballistic

5

500

L

7 lb.

3A

Blunderbuss

2d6+1

Ballistic

5

250

M

7 lb.

3A

Fire lance

1d6

Piercing

7

25

L

4 lb.

2A

Musketoon

2d6

Ballistic

5

75

M

4 lb.

3A

Musket

2d6+2

Ballistic

8

100

M

7 lb.

3A

Handgonne

1d6+2

Ballistic

5

60

S

4 lb.

2A

Rifle

2d6+3

Ballistic

10

350

M

8 lb.

3A

Thrown Weapons

Damage

Type

Range

Cost

Size

Weight

Availability

Dart

1

-

3

1

S

1 lb.

2A

Sling

1d6

Blunt

8

-

S

-

0A

Spear

2d6+2

Piercing

6

2

L

6 lb.

0A

Arquebus. A forerunner of the musket, an arquebus is a large muzzle-loaded smoothbore firearm which uses a matchlock firing action.

Blunderbuss. A lighweight firearm often used by cavalry which spreads shot over a wider area. A blunderbuss can attack two adjacent targets with a single shot.

Crossbow. Crossbows are horizontal, mechanical weapons which shoot bolts or quarrels; easier to use than a longbow, they are common with guardsmen, militia, or rank-and-file military. Hand crossbows are small, light items, easily concealed. Heavy crossbows do more damage and have a longer range, but can only be fired once per turn.

Crossbow, repeating. A repeating crossbow uses a cunning automation system to string the bow and place the bolt, allowing it to be used much more rapidly. It mounts a “magazine” which typically holds 6 bolts, and can fire two bolts as a single action. Reloading the magazine, however, takes a full turn (two actions).

Fire lance. This is one of the uearliest gunpowder weapons, also known as the fire spear. The fire lance is a bamboo tube containing gunpowder and small projectiles or darts. The weapon also incorporates a spear, and can be used as such.

Handgonne. The handgonne (or hand cannon) is the oldest portable firearm. It requires ignition via a touch hole and fuse rather than an actual trigger, resembling more a simple barrel with a handle. It can only be fired once per round.

Longbow. A longbow is a tall, wooden weapon which projects arrows at the enemy. Typically 5-6 feet in height, bows are frequently made of yew or elm. Bows are used for both hunting and for warfare. The practice of bow-use is called archery.

Musket. The musket is a muzzle-loaded smoothbore firearm, and is the successor to the arquebus. Muskets have a variety of mechanisms, including matchlock, flintlock, or loose powder weapons, and can sometimes be fitted with a bayonet (with which it acts as a short sword).

Musketoon. This is a short-barrelled musket, used much like a shotgun or carbine. It is easier used by mounted troops or on ships.

Rifle. More advanced than the musket, a rifle is breach-loading weapon. It gets its name from its innovative rifled barrel.

Shortbow. A shortbow is a recurved composite bow, more modern than the longbow. Its use is primarily military, and often incorporate bamboo into the weapon, with birch arrows.


Modern Firearms

Weapon Damage Type Range Size Weight (lb) Cost Availability Notes
AK-47 (7.62mm assult rifle) 2d6+2 Ballistic 14 Medium 10 500 4A Auto
Barrett Light Fifty (.50 sniper rifle) 4d6 Ballistic 24 Medium 35 3,500 5A
Benelli 121 M1 (12-gauge shotgun) 2d6+2 Ballistic 8 Medium 8 900 5A
Beretta 92F (9mm autoloader) 2d6 Ballistic 8 Small 3 650 5A Sidearm, auto
Beretta 93R (9mm machine pistol) 2d6 Ballistic 6 Small 3 1,200 5A Sidearm
Beretta M3P (12-gauge shotgun) 2d6+2 Ballistic 6 Medium 9 650 5A
Browning BPS (10-gauge shotgun) 3d6+2 Ballistic 6 Medium 11 650 4A
Colt Double Eagle (10mm autoloader) 2d6 Ballistic 6 Small 3 650 5A Sidearm
Colt M1911 (.45 autoloader) 2d6 Ballistic 6 Small 3 500 5A Sidearm
Colt Python (.357 revolver) 2d6 Ballistic 8 Small 3 500 4A Sidearm
Derringer (.45) 2d6 Ballistic 2 Small 1 350 4A Sidearm
Desert Eagle (.50AE autoloader) 2d6+2 Ballistic 8 Small 4 1,200 5A Sidearm
Falcon .45 2d6 Ballistic 8 Small 3 1,200 5A Sidearm
Glock 17 (9mm autoloader) 2d6 Ballistic 6 Small 2 1,200 5A Sidearm
Glock 20 (10mm autoloader) 2d6 Ballistic 8 Small 3 1,200 5A Sidearm
HK G3 (7.62mm assault rifle) 3d6+2 Ballistic 18 Medium 11 1,500 5A Auto
HK MP5 (9mm submachine gun) 2d6 Ballistic 10 Medium 7 2,000 5A Auto
HK MP5K (9mm submachine gun) 2d6 Ballistic 9 Medium 5 1,500 5A Auto
HK PSG1 (7.62mm sniper rifle) 3d6+2 Ballistic 18 Medium 16 3,500 5A
M-60 (medium machine gun) 3d6+2 Ballistic 20 Medium 22 2,750 4A Auto
M16A2 (5.56mm assault rifle) 2d6 Ballistic 16 Medium 8 650 5A Auto
M2HB Browning (heavy machine gun) 3d6 Ballistic 22 Large 75 3,500 4A Heavy
M4 Carbine (5.56mm assault rifle) 2d6 Ballistic 12 Medium 7 650 5A Auto
M72A3 LAW (rocket launcher) 5d6 Heat 30 Large 5 500 4A Heavy
M79 (grenade launcher) Varies Heat 14 Large 7 350 4A Heavy
MAC Ingram M10 (.45 machine pistol) 2d6 Ballistic 8 Small 6 500 5A Sidearm, auto
Mini-grenade launcher Varies Heat 14 Large 4 2,000 5A
Mini-rocket launcher Varies Heat 30 Large 5 5,000 5A
Mossberg (12-gauge shotgun) 2d6+2 Ballistic 6 Medium 7 500 4A
OICW assault rifle 2d6+2 Ballistic 14 Large 18 12,000 5A Auto
Pathfinder (.22 revolver) 1d6+1 Ballistic 4 Small 1 350 4A Sidearm
Remington 700 (7.62mm hunting rifle) 3d6+2 Ballistic 16 Medium 8 900 4A
Ruger Service-Six (.38S revolver) 2d6 Ballistic 6 Small 2 350 4A Sidearm
S&W M29 (.44 magnum revolver) 2d6+2 Ballistic 6 Small 3 500 4A Sidearm
Sawed-off shotgun (12-ga shotgun) 2d6+2 Ballistic 2 Medium 4 500 4A
SITES M9 (9mm autoloader) 2d6 Ballistic 6 Small 2 500 5A Sidearm
Skorpion (.32 machine pistol) 1d6+1 Ballistic 8 Small 4 900 4A Sidearm, auto
Steyr AUG (5.56mm assault rifle) 2d6+2 Ballistic 16 Medium 9 1,500 5A Auto
TaMil sniper rifle 3d6+2 Ballistic 24 Large 14 2,750 5A
TEC-9 (9mm machine pistol) 2d6 Ballistic 8 Small 4 350 5A Sidearm, auto
Twin thunder machine gun 3d6+2 Ballistic 20 Enormous 42 3,500 5A Auto
Uzi (9mm submachine gun) 2d6 Ballistic 8 Medium 8 1,200 5A Auto
Walther PPK (.32 autoloader) 1d6+1 Ballistic 6 Small 1 500 4A Sidearm
Winchester 94 (.444 hunting rifle) 3d6+2 Ballistic 18 Medium 7 500 4A

Generic Future Melee Weapons

Weapon Damage Type Cost Size Weight Availability Special
Baton, stun 1d6+3 Electricity 100 M 3 lb. 6A Stun
Knife, laser 1d6+2 Heat 40 T 1 lb. 7B
Net, energy 1d6 Electricity 200 L 2 lb. 8B Restrains, range 3
Sword, laser 2d6+2 Heat 400 M 2 lb. 9C
Whip, energy 1d6 Electricity 100 M 2 lb. 9B Reach

Exotic Future Melee Weapons

Weapon

Damage

Type

Cost

Size

Weight

Availability

Special

Ding Transport FEK46 Sonic Scimitar

3d6+4

Sonic

950 Cr

M

16 lb

9C


Transtech Company JX23 Repulsor Trident

2d6

Blunt

211 Cr

L

40 lb

9C

Push, reach

Highfarer SFR58 Antimatter Cutlass

2d6+2

Heat

172 Cr

M

15 lb

10D


Pantech WZB18 Flamebolt Matter Whip

2d6

Blunt

203 Cr

M

19 lb

10C

Reach

WarpCo-Daybeam Group R41 Redsword EMP Flail

2d6+2

Electricity

187 Cr

M

12 lb

9C

Stun

Ultradyne RBQ20 Sonic Sword

3d6+4

Sonic

850 Cr

M

11 lb

9C


Tang OSA17 Redspear Photonic Trident

2d6

Heat

153 Cr

L

32 lb

9D

Reach

SilverCo S58 Deathsteel Flame Flail

3d6+2

Heat

850 Cr

M

20 lb

9C

Combust

Eastwatch Merchants XJ1 Blackstorm Psionic Chainsaw

1d6+2

Psionic

617 Cr

M

17 lb

10D

Stun

East Sun XMT28 Firesteel Phase Chainsaw

3d6+2

Heat

600 Cr

M

14 lb

10D


Galactic Yards PBW28 Electro Halberd

2d6

Electricity

441 Cr

L

29 lb

9B

Stun, reach

Panlight Group HDK7 Zero-point Mace

3d6+2

Heat

800 Cr

M

20 lb

11D


Overwatch ZN41 Firemaker Atomic Mace

2d6

Heat

184 Cr

M

13 lb

10D


Way Sun UFT99 Whitestreak Electro Sword

1d6

Electricity

368 Cr

M

17 lb

9B

Stun

Microlight ECE90 Tachyon Staff

4d6

Heat

8,000 Cr

L

21 lb

10D

Reach, double


Generic Future Firearms

Weapon

Damage

Type

Range

Cost

Size

Weight

Availability

Special

Military combination carbine

2d6 or grenade

Ballistic

10

1,000

S

2 lb.

6A

Sidearm, grenades

Bow, energy

2d6+2

Heat

20

80

M

3 lb.

10C


Cortex radiation emitter

1d6

Radiation

3

1,500

S

3 lb.

8B

1d6 damage every round until healed; highly illegal

Dartgun

-

-

5

75

S

1 lb.

5A


Electro-arc

1d6+2

Electricity

3

1,000

S

3 lb.

6A


Gatling gun, heavy polaron

3d6+4

Heat

15

10,000

L

20 lb.

9B

Heavy, auto

Grenade launcher

Varies

Varies

15

600

L

20 lb.

5A

Grenades

Laser, assault

2d6+4

Heat

15

2,300

L

5 lb.

7A

Auto

Pistol, slugger

2d6

Ballistic

10

75

S

3 lb.

5A

Sidearm

Pistol, blaster

2d6

Heat

10

40

S

3 lb.

7B

Sidearm

Pistol, disruptor

2d6+2

Heat

12

100

S

3 lb.

8B

Sidearm

Pistol, cryo

1d6+2

Cold

5

1,500

S

6 lb.

9C

Sidearm

Pistol, ion

1d6

Ion

10

250

S

2 lb.

9C

Sidearm

Pistol, laser

1d6+4

Heat

10

100

S

2 lb.

7A

Sidearm, beam

Pistol, phaser

2d6+2

Heat

15

150

S

2 lb.

9B

Sidearm, stun setting, beam

Pistol, sonic

1d6+2

Sonic

10

100

S

2 lb.

9C

Sidearm

Pulse cannon, portable

4d6

Force

20

4,000

L

15 lb.

9B

Heavy, auto

Railgun

3d6+2

Ballistic

10

1,400

L

18 lb.

7B

Heavy, auto

Rifle, slugger

2d6+2

Ballistic

20

100

M

4 lb.

5A


Rifle, disruptor

3d6

Heat

20

350

M

5 lb.

8B


Rifle, laser

2d6+3

Heat

20

250

M

5 lb.

7A


Rifle, phaser

2d6+4

Heat

25

500

M

4 lb.

9B

Stun setting, beam

Rifle, sniper

3d6+2

Ballistic

35

500

M

5 lb.

5A


Rifle, sniper, laser

3d6

Heat

40

1,000

M

7 lb.

8A

Beam

Tangler

-

-

2

750

M

5 lb.

9C

Restrains


Exotic Future Firearms

Weapon

Damage

Type

Range

Cost

Size

Weight

Availability

Special

Yamamoto Cryogenics Q44 Thunderstreak Fission Portable Missile System

2d6+4

Heat

37

151 Cr

L

39 lb

9B

Heavy

Daystellar N23 Whitesteel Electro Autopistol

1d6

Electricity

9

48 Cr

S

1 lb

9B

Sidearm, auto

Trans Sun FC33 Fireswarm Antimatter Gun

2d6+2

Heat

20

196 Cr

M

12 lb

10C


Megadyne Y12 Bio Prototype

1d6

Poison

20

99 Cr

M

12 lb

10D


TerraCorp Q91 Zero-point Projector

1d6

Heat

24

23 Cr

M

13 lb

11D


Ding Psionics JQ54 Blackspear Psionic Portable Missile System

3d6

Psionic

21

450 Cr

L

33 lb

10D

Heavy

Transbeam Yards ZOT24 Gauss Mortar

3d6

Ballistic

29

450 Cr

L

34 lb

9B

Heavy

Fu Fuel Refining AX53 Radiation Assault Rifle

3d6

Radiation

23

600 Cr

M

17 lb

9B

Auto, pain

Galactic Concepts KRH16 Starbird Disruptor Assault Rifle

3d6+2

Heat

24

1,000 Cr

M

16 lb

9B

Auto

Outerwide-Overwatch Syndicate PI2 Electron Autopistol

2d6+2

Heat

11

152 Cr

S

3 lb

9B

Sidearm, auto

Terralight IJ95 Hellswarm Neutron Autocannon

3d6+2

Radiation

23

950 Cr

L

24 lb

9C

Auto, heavy, pain

Daywatch CQ32 Firefury Disintegration Autocannon

3d6

Heat

27

626 Cr

L

31 lb

9C

Auto, heavy

Omniwatch IIX94 Flameflash Sonic Gun

1d6

Sonic

25

52 Cr

M

12 lb

10C


Korovin Private Security F58 Darkswarm Disintegration System

5d6

Heat

35

17,000 Cr

L

38 lb

9C

Heavy

Silver Sun BRA7 Antimatter Assault Rifle

3d6+2

Heat

22

900 Cr

M

15 lb

9B

Auto

Way Prime OZ54 Redbird Bio Crossbow

1d6+2

Poison

17

110 Cr

M

16 lb

10C


Waydyne-Eastlight Works WC78 Sonic Crossbow

4d6

Sonic

23

5,000 Cr

M

19 lb

10C


MicroCo JO40 Stingfury Tachyon Autopistol

2d6

Heat

8

198 Cr

S

4 lb

11D

Sidearm, auto

Ding Exploration IG66 Zero-point Hunting Rifle

3d6

Heat

22

625 Cr

M

19 lb

11D


New Prime XDO74 Polaron Autocannon

3d6

Heat

31

600 Cr

L

32 lb

10C

Auto, heavy

Megabreak T81 Bio Thrower

3d6+2

Poison

17

700 Cr

M

13 lb

10C


Transfarer R43 Fireflash Microwave Sniper Rifle

3d6+4

Radiation

18

1,750 Cr

M

13 lb

9B

Pain

Daywide Construction GA80 Plasma Hunting Rifle

2d6

Heat

17

225 Cr

M

17 lb

9B


Bell Cybernetics RVM58 Stingbolt Repulsor Crossbow

2d6+4

Blunt

19

229 Cr

M

17 lb

10C

Push