Medium semi-sentient evil undead (6d6)
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 6 (3d6) LOG 2 (1d6) WIL 6 (3d6) CHA 1 (1d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18
HEALTH 36SOAK 11; VULN 1d6 holyIMMUNE Sick, Bleeding, FatiguedINITIATIVE 6d6
PERCEPTION 5d6; superior darksight, lifesenseSPEED 6; CLIMB 3; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2
Claws/bite 6d6 (3d6+3 slashing/poison damage; diseased)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4 (2d6)
Diseased. The attack of a ghoul renders the target Sick. Anybody reduced to zero HEALTH by a ghoul develops flesh rot.