Undead
GHOUL
GHOUL
$6.00
Medium semi-sentient evil undead (6d6)
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 2 (1d6) WIL 6 (3d6)
CHA 1 (1d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 18
HEALTH 36
SOAK 11; VULN 1d6 holy
IMMUNE Sick, Bleeding, Fatigued
INITIATIVE 6d6
PERCEPTION 5d6; superior darksight, lifesense
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Claws/bite 6d6 (3d6+3 slashing/poison damage; diseased)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4 (2d6)
Diseased. The attack of a ghoul renders the target Sick. Anybody reduced to zero HEALTH by a ghoul develops flesh rot.