STR 6 (3d6) AGI 3 (2d6) END 6 (3d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 35SOAK 7; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6 SPEED 4; CLIMB+ 4; ZERO-G+ 4; JUMP 11'/11'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
Double punch 4d6 (2d6+3 blunt damage)Thrown rocks 4d6 (2d6 blunt damage; range 8)
Skills hardy 6 (3d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), gambling 3 (2d6)
Natural Climbers. Simps gain climbing as a natural movement mode, able to climb at their full speed with no checks needed.
Zero-g. Simps gain zero-g as a natural movement mode, able to move in zero-g at their full speed with no checks needed.
Great Leap. Simps gain +5’ to both horizontal and vertical jump distances (included above), and are able to use their full jump distances from a standing start.