Humanoids

SIMP

Screen Shot 2018-05-27 at 13.22.37.png
Screen Shot 2018-05-27 at 13.22.37.png

SIMP

5.00

Medium Sentient Humanoid (5d6)

Uplifted chimpanzees.

STR 6 (3d6) AGI 3 (2d6) END 6 (3d6)
INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 15
VITAL DEFENCE 15

HEALTH 35
SOAK 7; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 3d6
SPEED 4; CLIMB+ 4; ZERO-G+ 4; JUMP 11'/11'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Double punch 4d6 (2d6+3 blunt damage)
Thrown rocks 4d6 (2d6 blunt damage; range 8)

Skills hardy 6 (3d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), gambling 3 (2d6)

Natural Climbers. Simps gain climbing as a natural movement mode, able to climb at their full speed with no checks needed.

Zero-g. Simps gain zero-g as a natural movement mode, able to move in zero-g at their full speed with no checks needed.

Great Leap. Simps gain +5’ to both horizontal and vertical jump distances (included above), and are able to use their full jump distances from a standing start.

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