Humanoids

BETRUX

Betrux-Kim_Van_Deun.jpg
Betrux-Kim_Van_Deun.jpg

BETRUX

5.00

Medium Sentient Insectoid (5d6)

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 15

HEALTH 30
SOAK 10 (thick shell); VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 3d6
SPEED 4; CLIMB+ 4; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Brawling 4d6 (2d6+3 blunt damage)
Pistol 4d6 (2d6 ballistic damage; range 8)

Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), tactics 1 (1d6), engineering 3 (2d6), computers 3 (2d6), electronics 3 (2d6)

Insectoid. Climbing is a natural movement mode for insectoids. The creature gains a CLIMB speed equal to its regular SPEED and does not need to make checks to climb. Such creatures can move on walls and ceilings normally.

Antennae. A Betrux’s antennae is capable of picking up e-m waves (making it able to act as a communicator receiver).

Mandibles. A Betrux’s mandibles make it able to chew through wood with ease, doing double natural damage to wooden objects and creatures.

Subspecies. Choose one of the following subspecies:

  • Swimmer. The Betrux has a SWIM speed equal to its normal SPEED with long, flattened legs covered in long, matted hair.

  • Digger. The Betrux has a BURROW speed equal to its normal SPEED; this movement mode can only be used in soft earth such as soil or mud; it cannot be used to dig through rock or stone.

  • Glider. The Betrux’s shell includes a pair of wings which allow it to fly distances up to its SPEED as long as it lands at the end of the move.

  • Water-strider. The Betrux can walk on liquids as though they were solid ground, using slender legs covered with tiny hairs.

  • Extremophile. The Betrux is able to exist comfortably in any environmental type, suffering no environmental conditions, although this does not protect it from actual damage types.

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