Humanoids

AUGMENTED

augmented-KimVanDeun.jpg
augmented-KimVanDeun.jpg

AUGMENTED

6.00

Medium Sentient Humanoid (6d6)

STR 10 (4d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 18

HEALTH 36
SOAK 11 (sub-dermal plating); VULN 1d6 electricity, 2d6 ion
IMMUNE -

INITIATIVE 5d6
PERCEPTION 5d6; darksight 60'
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Cybernetic fist 6d6 (3d6+3 blunt damage)
Static Dynamo 5d6 (3d6 electricity damage; range 9)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), computers 6 (3d6), engineering 6 (3d6)

Retinal Implants. Augmented have darksight to 60'.

Nanobots. Once per day an Augmented can heal 3d6 HEALTH by spending an action.

Leadership. Donate LUC (3d6) dice to allies; must declare before dice are rolled.

Designate Target. Choose one target using a tactical battlefield targeting drone. That target may not benefit from cover until another target is selected.

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