Humanoids
AUGMENTED
AUGMENTED
Medium Sentient Humanoid (6d6)
STR 10 (4d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 18
HEALTH 36
SOAK 11 (sub-dermal plating); VULN 1d6 electricity, 2d6 ion
IMMUNE -
INITIATIVE 5d6
PERCEPTION 5d6; darksight 60'
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Cybernetic fist 6d6 (3d6+3 blunt damage)
Static Dynamo 5d6 (3d6 electricity damage; range 9)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), computers 6 (3d6), engineering 6 (3d6)
Retinal Implants. Augmented have darksight to 60'.
Nanobots. Once per day an Augmented can heal 3d6 HEALTH by spending an action.
Leadership. Donate LUC (3d6) dice to allies; must declare before dice are rolled.
Designate Target. Choose one target using a tactical battlefield targeting drone. That target may not benefit from cover until another target is selected.