Humanoids
ACORAX
ACORAX
Small sentient avian (6d6)
Winged, humanoid assassins.
STR 3 (2d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 26
RANGED DEFENCE 20
MENTAL DEFENCE 12
VITAL DEFENCE 16
HEALTH 36
SOAK 6 (thick robes); VULN 1d6 (blunt)
IMMUNE none
INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; FLY+ 6
CARRY 90lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Beak 6d6 (3d6+2 piercing damage)
Dagger 6d6 (3d6+2 piercing/poison damage)
Blaster 3d6 (2d6 heat damage; range 9)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 4 (2d6), knives 6 (3d6), bluffing 6 (3d6), disguise 6 (3d6)
Achilles Heel. An Arorax can bypass SOAK once per foe.
Mimicry. Acorax can mic any voice or sound nearly perfectly.
Hollow-boned. Acroax are light, and take no damage from falling.