Missile deflection. If the star knight is missed witha ranged attack, she may redirect it back at the attacker or another target, making an 8d6 arranged attack in return; the deflected shot does its normal damage.
Psychic leap. The star knight moves a double move (16 squares) as one action, ignoring difficult terrain, and landing at a location up to 30' above or below her current location.
Summon. The star knight can telekinetically call a small or smaller object within 30' to her hand. If the object is held by someone else, it requires a PSI attack.