Spirit companion. The shaman is accompanied by an incorporeal spirit companion which takes the form of a wolf, bear, or similar animal. While the spirit cannot directly attack, it can form a flank and can serve as the origin point for any spells the shaman casts.
Spirit healing. All allies within 30' of the shaman or its spirit companion heal 2d6 HEALTH.
Dire hex. The target of the shaman's dire hex must be within 30'. If the mental attack (7d6) is successful, the target suffers a -1d6 die penalty to all checks for the next five minutes. This is cumulative; if multiple hexes reduce the target to a zero maximum dice pool, it falls into a coma until the hex expires.