NPCs

KINGPIN

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Fy_93PU49-26vxcZi4yuq0ecc90FcqcVNOezU4tPDvo,yCuN85WLp6w6o_BAlGA2VyHwmCEybD4E1XskEzYTIvk,czPz4zqAU3862UBFSNOeYpKUqaX_FhCaevELzuKTuJU,Lz--hRdwYv6VEOoKXIlD6Ry_XIQiN6rZeAlCWGlAXU4.png

KINGPIN

7.00

Medium sentient humanoid (7d6)

Criminal bosses and gang leaders.    

STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)

MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 28
VITAL DEFENCE 21

HEALTH 42
SOAK 7; VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 7; CLIMB 4; JUMP 20'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Brawling 6d6 (3d6+4 blunt damage)
Pistol 6d6 (3d6 ballistic damage; range 11)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), survival 1 (1d6), stealth 1 (1d6),  thievery 3 (2d6)

Gear pistol, mesh lining

Leadership. Donate LUC (4d6) dice to allies; must declare before dice are rolled.

Give Orders. All allies within 30' get an immediate bonus action.

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