Monsters

IRON GOLEM

bleak_golem.png
bleak_golem.png

IRON GOLEM

$8.00

Large non-sentient automaton (8d6)    

Metal witchoil-powered constructs which follow simple commands.

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 2 (1d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 30
RANGED DEFENCE 12
MENTAL DEFENCE 16
VITAL DEFENCE 34

HEALTH 80
SOAK 16; VULN 1d6 electricity
IMMUNE Sick, Fatigued

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 4; CLIMB 2; JUMP -
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Iron fist 8d6 (4d6+5  blunt damage)
Hurl object 6d6 (3d6 blunt damage; range 12)

Skills hardy 6 (3d6), carrying 6 (3d6), combat  6 (3d6)
Gear -

Witchoil leakage. Iron golems are powered by witchoil. This necrotic substance starts to leak from the golem's body once it is reduced to half (40) HEALTH, and splashes onto targets hit by the golem for an additional 1d6 acid damage.  When the golem is destroyed, witchoil sprays everywhere, doing 1d6 acid damage to everyone within 10' of the golem. The acid seeks into joints and gaps in armor, ignoring SOAK.

Hurl object. The golem can pick up a nearby object of size large or smaller and fling it at a target.

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