Monsters

FIRE SPIRIT (SALAMANDER)

Fire_Elemental__-_Huy_Mai_Van.png
Fire_Elemental__-_Huy_Mai_Van.png

FIRE SPIRIT (SALAMANDER)

$6.00

Large sentient fey spirit (6d6)        

Elemental spirits of fire and magma.

STR 4 (2d6)  AGI 15 (5d6)  END 6 (3d6)    
INT 10 (4d6)  LOG 5 (2d6)  WIL 6 (3d6) CHA 5 (2d6)  LUC 0 (0d6)  REP 10 (4d6)

HEALTH 48 (regen 1d6)       
MELEE DEFENSE 21; RANGED DEFENSE 14; MENTAL DEFENSE 14
SOAK 10 (blunt, piercing, slashing); VULN 1d6 (cold, water); immune fire

INITIATIVE 6d6
PERCEPTION 4d6; blindsight
SPEED 7; CLIMB+ 7 ; JUMP 30'/4'
CARRY 240lb (max lift 750lb)    

ACTIONS 2
NATURAL DAMAGE 2d6+4

                                                          
Firebolt 6d6 (2d6+4 fire damage; range 5; combust)        

Skills combat 3 (2d6), reactions 3 (2d6)
Gear -

Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.    

Amorphous. Fire spirits are made of fire, and as such are immune to critical hits, any attacks or exploits which require targeting a specific hit location, and flanking, and cannot be grabbed or restrained.

Combust. A fire spirit inflicts the Burning condition with a successful attack.

Immersion.  When immersed in water, a fire spirit takes 2d6 damage per round and cannot regenerate.

Fiery aura. Any creature which begins its turn adjacent to the fire spirit takes 1d6 fire damage. Any creature which makes an unarmed attack against it takes 2d6 fire damage.

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