Firebolt 6d6 (2d6+4 fire damage; range 5; combust)
Skills combat 3 (2d6), reactions 3 (2d6) Gear -
Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.
Amorphous. Fire spirits are made of fire, and as such are immune to critical hits, any attacks or exploits which require targeting a specific hit location, and flanking, and cannot be grabbed or restrained.
Combust. A fire spirit inflicts the Burning condition with a successful attack.
Immersion. When immersed in water, a fire spirit takes 2d6 damage per round and cannot regenerate.
Fiery aura. Any creature which begins its turn adjacent to the fire spirit takes 1d6 fire damage. Any creature which makes an unarmed attack against it takes 2d6 fire damage.