LUCK is a special attribute. It is used as a replenishable resource which can modify other die rolls and perform special actions. It represents luck, fate, chance, destiny faith, divine favor, karma, and more.
Each player should form a LUCK dice pool. As dice are used from the LUCK pool, simply discard them. LUCK can be used to:
- Add dice to any attribute check on a 1:1 basis.
- Deduct dice from someone else's attribute check on a 1:1 basis.
- Absorb dice of damage on a 1:1 basis. Note that fractional dice cannot be absorbed (so of 2d6+3 damage, the 2d6 can be absorbed, but not the remaining 3).
- Add dice to a damage roll on a 1:1 basis.
- Gain one bonus action per turn by spending a LUC die. This can only happen during a character’s own turn.
- Reduce an inflicted condition by one stage per die as a reaction to the effect which causes it.
- Perform a signature move.
- Perform other special actions granted by careers and exploits.
LUCK dice "explode". This means that whenever a 6 is rolled, the die is rolled again and the new roll added to the original 6. This process is repeated if subsequent 6s are rolled. It is recommended that LUCK dice be a different color to other dice so that they can be easily distinguished.
The leadership skill creates a dice pool (replenished daily at the same time as the LUC dice pool; bonus replenishments for LUC do not grant bonus leadership replenishments) which can be used to donate LUC dice to other characters. Form a dice pool based on your leadership skill. As a free action you may issue instructions and advice to donate any of these dice to another character with whom you can communicate. The dice must be spent within 5 minutes, and the donation can include any limitations as to which attributes or skills it may be used with.
Once per day, a character may replenish his LUCK pool. Some careers or traditions allow for more frequent replenishment.
Other Uses of LUCK
Other uses of LUCK manipulate situations where the odds are normally even.
- When determining a 50/50 chance of an outcome, roll a Routine  LUCK check instead. Characters with higher LUCK succeed more often on an ostensibly 50/50 chance.
- When randomly determining a PC, have each player roll LUCK. Either the highest or the lowest wins, depending on the situation.