Bestiary Index
Exploits. Exploits
which require an action on the creature's part have the
required number of actions noted in parenthesis after the
exploit name. If (0) is noted, an action is
required, but it is a free action. If (m) is noted,
it is a free action which modifies an existing action
(usually a pay exploit). If there is no parenthetical note,
it does not require an action, and may be a trait or details
about an automatic effect. Attacks are similarly noted,
although no notation is required for an attack which takes
one action. Scaling. Monsters can be easily scaled up and down. The notation for this is monster name (+/-xd6; size). See Creating NPCs & Monsters for details. Mooks. All non-unique creatures have a mook version. The mook version of a creature has 1 HEALTH and is immune to critical hits. Mooks are designed to be used in large numbers and eliminated easily. A mook version is denoted by the word (mook) in parenthesis. Mooks should never be higher grade than the PCs. |
Browse the Bestiary by using the Bestiary dropdown menu to view different categories of creatures. This page lists all creatures by name and maximum dice pool.
Because WOIN is a tactical game with fairly flat advancement, combat challenges can be very situational. A change in tactics or a clever idea can change a tough encounter into an easy one. It is also important to note that ranged weaponry against a creature with no ranged attacks creates a massive tactical advantage and can make many tough fights very easy.
Looking at the maximum dice pool of a creature - which is simply the largest dice pool in their stat block - will give an idea of how a creature compares to the PCs' maximum dice pool (as determined by their grade). The suitable grade range is a suggestion, and indicates what grade characters should be to challenge this creature. However, this is more art than science.
Some monsters have unusual abilities or traits which makes them more of a challenge than their maximum dice pool would suggest, such as flight, regeneration, extensive immunities, incorporeality, and so on.
Note that experience points are awarded depending how tough an encounter actually turned out to be, not how tough a formula predicts it should be.
Note that abilities and traits derived from a creature's descriptor (size, sentience, virtue, classification) are not specifically called out as exploits, although they are incorporated into the statblock where appropriate. See making monsters for details on descriptors.
This WRRD includes stat blocks only; it does not include monster descriptions and other material.
Creature | Description |
Max Dice Pool |
Grade Range |
Animals... |
|||
Ape
|
Tree-climbing beasts of the
jungle. |
6d6 |
6-7 |
Attercop
|
Giant spiders which lurk in forest and cave. |
5d6 |
5 |
Constrictor Snake
|
Powerful reptile hunters able to
squeeze their prey to death. |
6d6 |
6-7 |
Crocodile
|
Predatory river lizards. |
6d6 |
6-7 |
Dog
|
Guard dogs and domestic pets. |
4d6 |
4 |
Elephant
|
Enormous herd animals. |
7d6 |
7d6 |
Great Eagle
|
Intelligent, majestic lords of
the skies. |
9d6 |
15-19 |
Grizzly Bear
|
Solitary carnivorous beasts which prey on
large animals. |
7d6 |
8-10 |
Insect Swarm
|
A buzzing, whirling cloud of
bites and stings. |
4d6 |
4d6 |
Panther
|
Stealthy feline killers. |
6d6 |
6-7 |
Lion
|
King of the plains. |
7d7 |
8-10 |
Mammoth
|
Great, fur-covered elephants. |
8d6 |
11-14 |
Monstrous Centipede
|
Disgusting centipedes whose bite
causes insanity. |
4d6 |
4 |
Pterodactyl
|
Winged prehistoric hunters. |
6d6 |
6-7 |
Saber-toothed Tiger
|
Great prehistoric hunters. |
8d6 |
11-14 |
Tiger
|
Ferocious feline hunters. |
7d6 |
8-10 |
Titanosaur
|
Colossal plant-eating dinosaurs. |
12d6 |
33-40 |
Tyrannosaurus Rex
|
Reptilian king of the dinosaurs. |
11d6 |
26-32 |
Velociraptor
|
Cunning dinosaurs which hunt in packs. |
8d6 |
11-14 |
Warg
|
Giant wolves often used as
mounts. |
5d6 |
5 |
Wolf
|
Pack-based animals which cooperate to hunt
their prey. |
4d6 |
4 |
Woodland Creature
|
Cats, foxes, badgers, rabbits,
weasels, and other small animals. |
3d6 |
3 |
Ashima-Shimtu |
Lady of the Forked Tongue. |
15d6 |
60-70 |
Ash
Wolf (the) |
Fey titan. |
16d6 |
71-72 |
Assimilator |
A hivemind of mechanoids intent on
assimilating the universe. |
5d6 |
5 |
Basilisk |
Legendary poisonous fey
snake-kings with a gaze of death. |
7d6 |
8-10 |
Blaster Drone |
Tiny swarms of persistent, aggressive flying
drones. |
7d6 |
8-10 |
Brass Golem |
Philosophical brass men cursed
with self-knowledge. |
6d6 |
6-7 |
Brood |
Great intelligent arachnids with psionic
powers. |
9d6 |
15-19 |
Brood Queen |
Larger, more dangerous brood which command
their young. |
11d6 |
26-32 |
Carnivorous Plant |
Large, hungry plants which
devour their victims alive. |
6d6 |
6-7 |
Cerburus |
Monstrous three-headed dog
guarding the gates of the underworld. |
10d6 |
20-25 |
Chain Devil |
Sadistic, chain-wielding demons. |
8d6 |
11-14 |
Changeling |
Formless creatures which get by by mimicking
others. |
5d6 |
5 |
Cloaked Rider |
Ancient wraith lords who do
their master's bidding. |
9d6 |
15-19 |
Clockman |
Clockwork repair droids who harvest body
parts. |
5d6 |
5 |
Cubi |
Succubi and Incubi - demons of
temptation. |
10d6 |
20-25 |
Cyclops |
One-eyed giants with the power
of true sight. |
8d6 |
11-14 |
Death Knight |
Nightmarish undead knights, fallen to evil. |
12d6 |
33-40 |
Ent |
Mighty oaks and firs, guardians of the
woodland. |
8d6 |
11-14 |
Exterminator |
Hate-filled floating mechanical abominations
which desire only to kill. |
6d6 |
6-7 |
Father
of Thunder (the) |
Fey titan. |
17d6 |
73-75 |
Felan Assassin |
Nimble street killers who strike from the
shadows. |
7d6 |
8-10 |
Fire Dragon |
Avaricious, highly intelligent fire breathing
serpents. |
15d6 |
60-70 |
Fire Drake |
Smaller fire-breathing serpents
without magical abilities. |
11d6 |
26-32 |
Fire Spirit |
Elemental spirits of fire and
magma. |
6d6 |
6-7 |
Fire Sprite |
Nasty little fireflinging imps. |
3d6 |
3 |
Frogfolk |
Tribal toadlike humanoids. |
6d6 |
6-7 |
Ghost |
Spectral figures who haunt the
living. |
7d6 |
8-10 |
Gibbermouth |
Horrific insane monstrosities
from another realm. |
6d6 |
6-7 |
Gobber |
Gibbering, scrappy little thieves which
attack in packs. |
5d6 |
5 |
Goblin |
Cunning fey creatures known for their
cruelty. |
4d6 |
4 |
Granny
Allswell |
Fey titan. |
15d6 |
60-70 |
Greater Fire Demon |
Mighty demons shrouded in fire
and shadow. |
14d6 |
50-59 |
Gremlin |
Vicious little sneaks and
sadists who cause bad luck. |
6d6 |
6-7 |
Grey |
Telepathic aliens who operate through
influence rather than force. |
5d6 |
5 |
Harpy |
Sadistic winged female thieves. |
7d6 |
8-10 |
Havoc Class Assault Droid |
The ultimate in mechanoid security and
battlefield control. |
11d6 |
26-32 |
Headless |
Headless zombies who just keep
on coming. |
5d6 |
5 |
Hill Giant |
Dull-witted giant hill-dwellers. |
10d6 |
20-25 |
Hologramatic Servitor |
Expert advisors, doctors, and scientists
which are unable to physically interact. |
3d6 |
3 |
Humans... |
|||
Amazon
|
Proud tribal woman warriors armed with sword
and shield. |
6d6 |
6-7 |
Archmage
|
Accomplished wizards and masters
of magic. |
10d6 |
20-25 |
Assassin
|
Stealthy, trained killers for hire. |
7d6 |
8-10 |
Bandit
|
Thieves and ruffians of the
wilderness. |
5d6 |
5 |
Bandit Lord
|
Kings of the outlaws, princes of
thieves. |
7d6 |
8-10 |
Barbarian
|
Wild tribal warriors, fierce in battle. |
6d6 |
6-7 |
Bard
|
Minstrels with the power to
affect others with music. |
6d6 |
6-7 |
Battlepsyche
|
Psionic soldiers who use their minds to kill. | 7d6 |
8-10 |
Bounty Hunter
|
Armed and professional hunters for hire. | 7d6 |
8-10 |
Cadet
|
Young men and women of the
military. |
4d6 |
4 |
Captain
|
Brave starship commanders and
leaders of men. |
7d6 |
8-10 |
Champion
|
Elite knights of exceptional
skill and bravery. |
8d6 |
11-14 |
Civilian
|
Normal modern or futuristic
people. |
2d6 |
2 |
Cleric
|
Servants of their god, dispensing justice
with mace and virtue. |
6d6 |
6-7 |
Cop
|
Police and security officers, trained and
alert. |
5d6 |
5 |
Cutpurse
|
Petty thieves and pickpockets. |
4d6 |
4 |
Darklord
|
Evil psionic knights who seek to rule the universe. | 8d6 |
11-14 |
Firemage
|
Quick, fiery wizards. |
8d6 |
11-14 |
Functionary
|
Bureaucrats, politicians, and
corporate lackeys. |
6d6 |
6-7 |
Gambler
|
Merchants of chance who cast
their fate to the winds. |
5d6 |
5 |
Guard
|
Halberd-wielding guards and militia. | 3d6 |
3 |
Healer
|
Non-magical experts with
medicine and herbalism. |
6d6 |
6-7 |
Heavyweight
|
Heavyweight boxing champions;
kings of the ring. |
7d6 |
8-10 |
High Priest
|
Exemplars and leaders of their
faith. |
8d6 |
11-14 |
Icemage
|
Cold, pale wizards with control
of ice and snow. |
8d6 |
11-14 |
Inquisitor
|
Street judges, juries, and
executioners. |
7d6 |
8-10 |
Killer
|
Exceptional assassins, masters of the quick
kill. |
9d6 |
15-19 |
Kingpin
|
Gang leaders and crime bosses. |
7d6 |
8-10 |
Knight
|
Noble, armored warriors who honor courage and
chivalry. |
6d6 |
6-7 |
Mage
|
General practitioners of magic. |
6d6 |
6-7 |
Marine
|
The trained, professional soldiers of the Navy. | 6d6 |
6-7 |
Martial Artist
|
High kicking masters of unarmed
combat. |
6d6 |
6-7 |
Medic
|
Professional doctors and nurses. |
6d6 |
6-7 |
Miner
|
Hardy men and women of the space
lanes. |
4d6 |
4 |
Monarch
|
Top of the noble food chain. |
8d6 |
11-14 |
Musketeer
|
Swashbuckling soldiers wielding
musket and rapier. |
6d6 |
6-7 |
Necromancer
|
Masters of the dark arts. |
6d6 |
6-7 |
Noble
|
Wealthy, educated lords and
ladies. |
6d6 |
6-7 |
Peasant
|
Men and women trying to make a living. |
2d6 |
2 |
Pugilist
|
Hardy boxers with a powerful
punch. |
6d6 |
6-7 |
Saboteur
|
Experts at infiltration and
destruction. |
6d6 |
6-7 |
Sage
|
Learned scholars and students. |
5d6 |
5 |
Scientist
|
Trained academic experts and
medics. |
5d6 |
5 |
Scout
|
Stealthy outdoorsmen, hunters
and guides. |
6d6 |
6-7 |
Shaman
|
Primitive practitioners of
spirit magic. |
6d6 |
6-7 |
Smuggler
|
Ruffians and scoundrels of the
space lanes. |
6d6 |
6-7 |
Spy
|
Elite secret agents and
intelligence officers. |
7d6 |
8-10 |
Star Knight
|
Intergalactic, laser-sword
wielding peacekeepers. |
7d6 |
8-10 |
Thug
|
Thieves and bullies who prey on the defenceless. | 3d6 |
3 |
Trader
|
Experienced merchants and
salesmen. |
6d6 |
6-7 |
Veteran
|
Experienced soldiers, captains, and
men-at-arms. |
7d6 |
8-10 |
Watchman
|
Peacekeepers and investigators of the medieval age. | 4d6 |
4 |
Witch
|
Evil, cackling hags. |
7d6 |
8-10 |
Worker
|
Farmers, engineers, and other
hardy workers. |
4d6 |
4 |
Hunter-Killer |
Robots programmed to seek and kill their
targets at all costs. |
7d6 |
8-10 |
Hunter-Killer, HK-TX |
Advanced shapeshifting hunter-killer droids. |
7d6 |
8-10 |
Hydra |
Monstrous many-headed serpents. |
12d6 |
33-40 |
Imp |
Tiny, mischeivious servants of
evil. |
3d6 |
3 |
Industrial Robot | Sturdy robots designed for lifting and crushing. | 5d6 | 5 |
Iron Golem |
Witchoil-powered metal
constructs which follow simple commands. |
8d6 |
11-14 |
Living Statue |
Stone guardians of ancient tombs. |
7d6 |
8-10 |
Militus Devil |
Rank-and-file infernal soldiers. |
7d6 |
8-10 |
Mind Eel |
Insidious creatures which take control of
their hosts. |
2d6 |
2 |
Minotaur |
Mighty bull-headed sailors and
hunters. |
8d6 |
11-14 |
Mountain Troll |
Dull-witted, ugly, giant,
vicious mountain dwellers. |
7d6 |
8-10 |
Mountain Troll King |
Larger, slightly more
intelligent tribe leader. |
10d6 |
20-25 |
Night Elf |
Pale, wicked elves steeped in treachery. | 7d6 |
8-10 |
Ogron Elder |
Ancient, strong, and ready to crush its
enemies! |
11d6 |
26-32 |
Orange Monkey |
Beautiful, charismatic bouncers with a
weakness for gambling. |
7d6 |
8-10 |
Ogre |
Mighty, towering, slow-witted
brutes. |
7d6 |
8-10 |
Orc |
Tribal, warlike goblinoids. |
6d6 |
6-7 |
Pixie |
Tiny evil fey creatures with enchanted bows. |
7d6 |
8-10 |
Raskillon Demon |
Expert magic-using, manipulative
vermin lords. |
9d6 |
15-19 |
Robo-attercop |
Large mechanical spiders. |
5d6 |
5 |
Robobear |
Robotic grizzly bears. |
7d6 |
8-10 |
Robocritter |
Small robotic animals. |
1d6 |
1 |
Roboraptor |
Robotic velociraptors. |
8d6 |
11-14 |
Roborex |
Robotic tyrannosaurus rexes. |
11d6 |
26-32 |
Robowolf |
Robotic wolves. |
4d6 |
4 |
Sandworm |
Carnivorous worms hundred of feet long. |
16d6 |
71-82 |
Satyr |
Woodland fey who love wine and song. |
5d6 |
5 |
Sentry Droid |
Expendable robotic guards and soldiers. |
4d6 |
4 |
She
Who Writhes |
Fey titan. |
19d6 |
110-124 |
Siren |
Beautiful creatures which lure travellers to
their deaths. |
6d6 |
6-7 |
Skeleton |
Mindless skeletal minions. |
3d6 |
3 |
Slatherbeast |
Great carnivorous predators evolved to eat
anything in the universe. |
11d6 |
26-32 |
Spartan Berserker |
Fierce sword-wielding warriors bred only for
battle. |
6d6 |
6-7 |
Sphinx |
Riddle-loving fey guardians of
gates and tombs. |
9d6 |
15-19 |
Swamp Dragon |
Mighty, devious serpent lords of swamp and
marsh. |
13d6 |
41-49 |
Swamp Drake |
Smaller poisonous serpents
without magical abilities. |
9d6 |
15-19 |
Sylvan Elf |
Fierce, nature-loving elves. |
6d6 |
6-7 |
Terror Dog |
Demonic hellhounds which serve evil powers. |
8d6 |
11-14 |
Trophy Seeker |
Alien predators who hunt and kill prey for
sport. |
9d6 |
15-19 |
Unicorn |
Saintly horned lords of the
forest. |
8d6 |
11-14 |
Vampire |
Undead bloodsucking creatures of the night. |
9d6 |
15-19 |
Voice
of Rot (the) |
Fey titan. |
17d6 |
73-75 |
Water Spirit |
Minor spirits of lake, loch, and
sea. |
6d6 |
6-7 |
Welder Robot |
Mechanoids designed to weld metal and withstand extreme temperatures. | 5d6 |
5 |
Xenobian |
Sentient clouds of vampiric electrified gas. |
8d6 |
11-14 |
Xenomorph |
Perfectly evolved killing machines. |
9d6 |
15-19 |
Zombie |
Walking corpses which hunger for
living for living flesh. |
3d6 |
3 |