Bestiary Index

Exploits.  Exploits which require an action on the creature's part have the required number of actions noted in parenthesis after the exploit name. If (0) is noted, an action is required, but it is a free action. If (m) is noted, it is a free action which modifies an existing action (usually a pay exploit). If there is no parenthetical note, it does not require an action, and may be a trait or details about an automatic effect. Attacks are similarly noted, although no notation is required for an attack which takes one action.

Scaling. Monsters can be easily scaled up and down. The notation for this is monster name (+/-xd6; size).  See Creating NPCs & Monsters for details.

Mooks. All non-unique creatures have a mook version.  The mook version of a creature has 1 HEALTH and is immune to critical hits. Mooks are designed to be used in large numbers and eliminated easily. A mook version is denoted by the word (mook) in parenthesis. Mooks should never be higher grade than the PCs.

Browse the Bestiary by using the Bestiary dropdown menu to view different categories of creatures. This page lists all creatures by name and maximum dice pool.

Because WOIN is a tactical game with fairly flat advancement, combat challenges can be very situational. A change in tactics or a clever idea can change a tough encounter into an easy one. It is also important to note that ranged weaponry against a creature with no ranged attacks creates a massive tactical advantage and can make many tough fights very easy.  

Looking at the maximum dice pool of a creature - which is simply the largest dice pool in their stat block - will give an idea of how a creature compares to the PCs' maximum dice pool (as determined by their grade). The suitable grade range is a suggestion, and indicates what grade characters should be to challenge this creature. However, this is more art than science.  

Some monsters have unusual abilities or traits which makes them more of a challenge than their maximum dice pool would suggest, such as flight, regeneration, extensive immunities, incorporeality, and so on.

Note that experience points are awarded depending how tough an encounter actually turned out to be, not how tough a formula predicts it should be.

Note that abilities and traits derived from a creature's descriptor (size, sentience, virtue, classification) are not specifically called out as exploits, although they are incorporated into the statblock where appropriate. See making monsters for details on descriptors.

This WRRD includes stat blocks only; it does not include monster descriptions and other material.

Creature Description
Max Dice Pool
Grade Range
Animals...



Ape
Tree-climbing beasts of the jungle.
6d6
6-7
Attercop
Giant spiders which lurk in forest and cave.
5d6
5
Constrictor Snake
Powerful reptile hunters able to squeeze their prey to death.
6d6
6-7
Crocodile
Predatory river lizards.
6d6
6-7
Dog
Guard dogs and domestic pets.
4d6
4
Elephant
Enormous herd animals.
7d6
7d6
Great Eagle
Intelligent, majestic lords of the skies.
9d6
15-19
Grizzly Bear
Solitary carnivorous beasts which prey on large animals.
7d6
8-10
Insect Swarm
A buzzing, whirling cloud of bites and stings.
4d6
4d6
Panther
Stealthy feline killers.
6d6
6-7
Lion
King of the plains.
7d7
8-10
Mammoth
Great, fur-covered elephants.
8d6
11-14
Monstrous Centipede
Disgusting centipedes whose bite causes insanity.
4d6
4
Pterodactyl
Winged prehistoric hunters.
6d6
6-7
Saber-toothed Tiger
Great prehistoric hunters.
8d6
11-14
Tiger
Ferocious feline hunters.
7d6
8-10
Tyrannosaurus Rex
Reptilian king of the dinosaurs.
11d6
26-32
Velociraptor
Cunning dinosaurs which hunt in packs.
8d6
11-14
Warg
Giant wolves often used as mounts.
5d6
5
Wolf
Pack-based animals which cooperate to hunt their prey.
4d6
4
Woodland Creature
Cats, foxes, badgers, rabbits, weasels, and other small animals.
3d6
3
Ashima-Shimtu
Lady of the Forked Tongue.
15d6
60-70
Ash Wolf (the)
Fey titan.
16d6
71-72
Assimilator
A hivemind of mechanoids intent on assimilating the universe.
5d6
5
Basilisk
Legendary poisonous fey snake-kings with a gaze of death.   
7d6
8-10
Blaster Drone
Tiny swarms of persistent, aggressive flying drones.
7d6
8-10
Brass Golem
Philosophical brass men cursed with self-knowledge.
6d6
6-7
Brood
Great intelligent arachnids with psionic powers.
9d6
15-19
Brood Queen
Larger, more dangerous brood which command their young.
11d6
26-32
Carnivorous Plant
Large, hungry plants which devour their victims alive.
6d6
6-7
Cerburus
Monstrous three-headed dog guarding the gates of the underworld.
10d6
20-25
Changeling
Formless creatures which get by by mimicking others.
5d6
5
Cloaked Rider
Ancient wraith lords who do their master's bidding.
9d6
15-19
Clockman
Clockwork repair droids who harvest body parts.
5d6
5
Cyclops
One-eyed giants with the power of true sight.
8d6
11-14
Death Knight
Nightmarish undead knights, fallen to evil.
12d6
33-40
Ent
Mighty oaks and firs, guardians of the woodland.
8d6
11-14
Exterminator
Hate-filled floating mechanical abominations which desire only to kill.
6d6
6-7
Father of Thunder (the)
Fey titan.
17d6
73-75
Felan Assassin
Nimble street killers who strike from the shadows.
7d6
8-10
Fire Dragon
Avaricious, highly intelligent fire breathing serpents.
15d6
60-70
Fire Drake
Smaller fire-breathing serpents without magical abilities.
11d6
26-32
Fire Spirit
Elemental spirits of fire and magma.
6d6
6-7
Fire Sprite
Nasty little fireflinging imps.
3d6
3
Frogfolk
Tribal toadlike humanoids.
6d6
6-7
Ghost
Spectral figures who haunt the living.
7d6
8-10
Gibbermouth
Horrific insane monstrosities from another realm.
6d6
6-7
Gobber
Gibbering, scrappy little thieves which attack in packs.
5d6
5
Goblin
Cunning fey creatures known for their cruelty.
4d6
4
Granny Allswell
Fey titan.
15d6
60-70
Greater Fire Demon
Mighty demons shrouded in fire and shadow.
14d6
50-59
Gremlin
Vicious little sneaks and sadists who cause bad luck.
6d6
6-7
Grey
Telepathic aliens who operate through influence rather than force.
5d6
5
Harpy
Sadistic winged female thieves.
7d6
8-10
Havoc Class Assault Droid
The ultimate in mechanoid security and battlefield control.
11d6
26-32
Headless
Headless zombies who just keep on coming.
5d6
5
Hill Giant
Dull-witted giant hill-dwellers.
10d6
20-25
Hologramatic Servitor
Expert advisors, doctors, and scientists which are unable to physically interact.
3d6
3
Humans...



Amazon
Proud tribal woman warriors armed with sword and shield.
6d6
6-7
Archmage
Accomplished wizards and masters of magic.
8d6
11-14
Assassin
Stealthy, trained killers for hire.
7d6
8-10
Bandit
Thieves and ruffians of the wilderness.
5d6
5
Bandit Lord
Kings of the outlaws, princes of thieves.
7d6
8-10
Barbarian
Wild tribal warriors, fierce in battle.
6d6
6-7
Bard
Minstrels with the power to affect others with music.
6d6
6-7
Battlepsyche
Psionic soldiers who use their minds to kill. 7d6
8-10
Bounty Hunter
Armed and professional hunters for hire. 7d6
8-10
Cadet
Young men and women of the military.
4d6
4
Captain
Brave starship commanders and leaders of men.
7d6
8-10
Champion
Elite knights of exceptional skill and bravery.
8d6
11-14
Civilian
Normal modern or futuristic people.
2d6
2
Cleric
Servants of their god, dispensing justice with mace and virtue.
6d6
6-7
Cop
Police and security officers, trained and alert.
5d6
5
Cutpurse
Petty thieves and pickpockets.
4d6
4
Darklord
Evil psionic knights who seek to rule the universe. 8d6
11-14
Firemage
Quick, fiery wizards.
6d6
6-7
Functionary
Bureaucrats, politicians, and corporate lackeys.
6d6
6-7
Gambler
Merchants of chance who cast their fate to the winds.
5d6
5
Guard
Halberd-wielding guards and militia. 3d6
3
Healer
Non-magical experts with medicine and herbalism.
6d6
6-7
Heavyweight
Heavyweight boxing champions; kings of the ring.
7d6
8-10
High Priest
Exemplars and leaders of their faith.
8d6
11-14
Inquisitor
Street judges, juries, and executioners.   
7d6
8-10
Killer
Exceptional assassins, masters of the quick kill.
9d6
15-19
Kingpin
Gang leaders and crime bosses.
7d6
8-10
Knight
Noble, armored warriors who honor courage and chivalry.
6d6
6-7
Marine
The trained, professional soldiers of the Navy. 6d6
6-7
Martial Artist
High kicking masters of unarmed combat.
6d6
6-7
Medic
Professional doctors and nurses.
6d6
6-7
Miner
Hardy men and women of the space lanes.
4d6
4
Monarch
Top of the noble food chain.
8d6
11-14
Musketeer
Swashbuckling soldiers wielding musket and rapier.
6d6
6-7
Necromancer
Masters of the dark arts.
6d6
6-7
Noble
Wealthy, educated lords and ladies.
6d6
6-7
Peasant
Men and women trying to make a living.
2d6
2
Pugilist
Hardy boxers with a powerful punch.
6d6
6-7
Saboteur
Experts at infiltration and destruction.
6d6
6-7
Sage
Learned scholars and students.
5d6
5
Scientist
Trained academic experts and medics.
5d6
5
Scout
Stealthy outdoorsmen, hunters and guides.
6d6
6-7
Shaman
Primitive practitioners of spirit magic.
6d6
6-7
Smuggler
Ruffians and scoundrels of the space lanes.
6d6
6-7
Spy
Elite secret agents and intelligence officers.   
7d6
8-10
Star Knight
Intergalactic, laser-sword wielding peacekeepers.
7d6
8-10
Thug
Thieves and bullies who prey on the defenceless. 3d6
3
Trader
Experienced merchants and salesmen.
6d6
6-7
Veteran
Experienced soldiers, captains, and men-at-arms.
7d6
8-10
Watchman
Peacekeepers and investigators of the medieval age. 4d6
4
Witch
Evil, cackling hags.
6d6
6-7
Worker
Farmers, engineers, and other hardy workers.
4d6
4
Hunter-Killer
Robots programmed to seek and kill their targets at all costs.
7d6
8-10
Hunter-Killer, HK-TX
Advanced shapeshifting hunter-killer droids.
7d6
8-10
Hydra
Monstrous many-headed serpents.
12d6
33-40
Industrial Robot Sturdy robots designed for lifting and crushing. 5d6 5
Iron Golem
Witchoil-powered metal constructs which follow simple commands.
8d6
11-14
Living Statue
Stone guardians of ancient tombs.
7d6
8-10
Militus Devil
Rank-and-file infernal soldiers.
7d6
8-10
Mind Eel
Insidious creatures which take control of their hosts.
2d6
2
Minotaur
Mighty bull-headed sailors and hunters.
8d6
11-14
Mountain Troll
Dull-witted, ugly, giant, vicious mountain dwellers.
7d6
8-10
Mountain Troll King
Larger, slightly more intelligent tribe leader.
10d6
20-25
Night Elf
Pale, wicked elves steeped in treachery. 7d6
8-10
Ogron Elder
Ancient, strong, and ready to crush its enemies!
11d6
26-32
Orange Monkey
Beautiful, charismatic bouncers with a weakness for gambling.
7d6
8-10
Ogre
Mighty, towering, slow-witted brutes.
7d6
8-10
Orc
Tribal, warlike goblinoids.
6d6
6-7
Pixie
Tiny evil fey creatures with enchanted bows.
7d6
8-10
Raskillon Demon
Expert magic-using, manipulative vermin lords.
9d6
15-19
Robo-attercop
Large mechanical spiders.
5d6
5
Robobear
Robotic grizzly bears.
7d6
8-10
Robocritter
Small robotic animals.
1d6
1
Roboraptor
Robotic velociraptors.
8d6
11-14
Roborex
Robotic tyrannosaurus rexes.
11d6
26-32
Robowolf
Robotic wolves.
4d6
4
Sandworm
Carnivorous worms hundred of feet long.
16d6
71-82
Satyr
Woodland fey who love wine and song.
5d6
5
Sentry Droid
Expendable robotic guards and soldiers.
4d6
4
She Who Writhes
Fey titan.
19d6
110-124
Siren
Beautiful creatures which lure travellers to their deaths.
6d6
6-7
Skeleton
Mindless skeletal minions.
3d6
3
Slatherbeast
Great carnivorous predators evolved to eat anything in the universe.
11d6
26-32
Spartan Berserker
Fierce sword-wielding warriors bred only for battle.
6d6
6-7
Sphinx
Riddle-loving fey guardians of gates and tombs.
9d6
15-19
Swamp Dragon
Mighty, devious serpent lords of swamp and marsh.
13d6
41-49
Swamp Drake
Smaller poisonous serpents without magical abilities.
9d6
15-19
Sylvan Elf
Fierce, nature-loving elves.
6d6
6-7
Terror Dog
Demonic hellhounds which serve evil powers.
8d6
11-14
Trophy Seeker
Alien predators who hunt and kill prey for sport.
9d6
15-19
Unicorn
Saintly horned lords of the forest.
8d6
11-14
Vampire
Undead bloodsucking creatures of the night.
9d6
15-19
Voice of Rot (the)
Fey titan.
17d6
73-75
Water Spirit
Minor spirits of lake, loch, and sea.
6d6
6-7
Welder Robot
Mechanoids designed to weld metal and withstand extreme temperatures. 5d6
5
Xenobian
Sentient clouds of vampiric electrified gas.
8d6
11-14
Xenomorph
Perfectly evolved killing machines.
9d6
15-19
Zombie
Walking corpses which hunger for living for living flesh.
3d6
3