Monsters

XENOBIAN

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XENOBIAN

$8.00

Medium sentient gaseous entity (8d6)

Sentient clouds of vampiric electrified gas.

STR -  AGI 36 (8d6) END 21 (6d6)
INT 15 (5d6) LOG 4 (2d6) WIL 6 (3d6) 
CHA 1 (1d6) LUC 1 (1d6) 

MELEE DEFENCE 16
RANGED DEFENCE 16
MENTAL DEFENCE 32
VITAL DEFENCE 32

HEALTH 24
SOAK 8; VULN none
IMMUNE non-energgy-based attacks

INITIATIVE 6d6
PERCEPTION 4d6
FLY+ 6; CLIMB -; JUMP -
CARRY -

REACH 5-ft
ACTIONS 2

Electric shock 8d6 (4d6 electricity damage; range 8; slows)

Skills reactions 1 (1d6)
Gear -        

Electric shock.  A blast from a xenobian's electric shock renders the target Slowed as nerves and neural receptors are numbed.

Feeding. A xenobian can move into the square of a Medium or smaller creature, completely enveloping it. The creature takes 2d6 electricity damage at the start of any turn in which it is enveloped, and the gaseous entity heals the same amount of HEALTH as it feeds off its victim's life force. Taking damage in this way also renders the target Slowed in the same way that a regular electric shock attack does.    

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