Monsters

SIREN

siren.jpg
siren.jpg

SIREN

$6.00

Medium sentient aquatic fey humanoid (6d6)

Beautiful creatures which lure travellers to their deaths.    

STR 4 (2d6)  AGI 6 (3d6)  END 4 (2d6)    
INT 8 (3d6)  LOG 4 (2d6)  WIL 4 (2d6) CHA 20 (5d6)  LUC 3 (2d6)  REP 10 (4d6)

HEALTH 16        
MELEE DEFENSE 21; RANGED DEFENSE 21; MENTAL DEFENSE 11
SOAK 0; VULN -
STATUS IMMUNITIES -

INITIATIVE 3d6
PERCEPTION 5d6; spellsense 40'   
SPEED 2; SWIM+ 5; CLIMB 1; JUMP 12'/4'    
CARRY 80lb (max lift 200lb)    

ACTIONS 2    
NATURAL DAMAGE 1d6+2  
REACH 5'                                                            

Claws 3d6 (1d6+2 slashing damage)

Skills singing 10 (4d6), stealth 1 (1d6), perception 3 (2d6), dodging 6 (3d6), charm* 6 (3d6), compulsion* 6 (3d6)
Gear - 

Captivating song (2). A siren's song, which affects any who can hear it, attacks with MAG (6d6) vs, MENTAL DEFENSE. If successful, victims are rendered Beguiled [21] and Agreeable [21]. Those victims who reach the extreme stage of both tracks (Besotted and Controlled) are usually made to kill themselves by whatever means is expedient, although sirens may sometimes use enchanted victims for other purposes.                                           

Variants.  Some sirens have bird features, rather than aquatic.  These sirens have a fly speed instead of a swim speed.

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