Monsters
MIND EEL
MIND EEL
$2.00
Tiny semi-sentient insectoid (2d6)
Insidious creatures which take control of their hosts.
STR 1 (1d6) AGI 1 (1d6) END 1 (1d6)
INT 1 (1d6) LOG 1 (1d6) WIL 1 (1d6)
CHA 1 (1d6) LUC 1 (1d6) PSI 3 (2d6)
MELEE DEFENCE 10
RANGED DEFENCE 10
MENTAL DEFENCE 10
VITAL DEFENCE 10
HEALTH 12
SOAK 0; VULN none
IMMUNE none
INITIATIVE 2d6
PERCEPTION 2d6
SPEED 2; CLIMB 1; JUMP -
CARRY -
REACH -
ACTIONS 2
Attacks -
Skills hardy 1 (1d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6)
Gear -
Mind control. A mind eel can control can control its victim by making a 3d6 mental attack. The creature becomes Charmed. When controlling a host in this manner, the mind eel gains the host's LOG attribute. It requires a minor medical science to remove the mind eel.