Monsters
HARPY
HARPY
Medium sentient fey humanoid (7d6)
Sadistic winged female thieves.
STR 4 (2d6) AGI 10 (4d6) END 6 (3d6)
INT 10 (4d6) LOG 4 (2d6) WIL 4 (2d6) CHA 6 (3d6) LUC 0 (0d6) REP 14 (4d6)
HEALTH 20
MELEE DEFENSE 21; RANGED DEFENSE 14; MENTAL DEFENSE 14
SOAK 0; VULN -
INITIATIVE 6d6
PERCEPTION 4d6 (insight 6d6)
SPEED 6; FLY+ 12; CLIMB 3; JUMP 20'/4'
CARRY 100lb (max lift 200lb)
ACTIONS 2
NATURAL DAMAGE 1d6+2
Talons 6d6 (1d6+2 slashing damage)
Skills thievery 6 (3d6), stealth 6 (3d6), insight 3 (2d6), reactions 3 (2d6), combat 3 (2d6), appraisal 3 (2d6)
Gear -
Dive (m). When making a melee attack, the harpy can swoop down at a foe and make the melee attack before swooping up again. This works like a Charge (cost 2d6, +1d6 damage), but carries the harpy onwards afterwards. This attack knocks the target prone.
Snatch (m). Instead of attacking a foe, a harpy can attempt to snatch an object with a Dive. The harpy makes an AGI (thievery) check (7d6) vs. the target's MELEE DEFENSE, and if successful carries away a medium sized or smaller object.