Monsters

FEY LORDLING

Dandelion_-_Egil_Thompson.jpg
Dandelion_-_Egil_Thompson.jpg

FEY LORDLING

$9.00

Medium sentient fey humanoid (9d6)

STR 6 (3d6) AGI 15 (5d6) END 6 (3d6)
INT 21 (6d6) LOG 21 (6d6) WIL 15 (5d6) 
CHA 21 (6d6) LUC 3 (2d6) REP 15 (5d6)MAG 36 (8d6)

MELEE DEFENCE 18
RANGED DEFENCE 27
MENTAL DEFENCE 36
VITAL DEFENCE 18

HEALTH 27
SOAK 5 ; VULN 1d6 cold iron
IMMUNE none

INITIATIVE 9d6
PERCEPTION 9d6
SPEED 9; CLIMB 5; JUMP 30'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Rapier 5d6 (3d6+3 piercing damage)

Skills combat 3 (2d6), perception 6 (3d6), movement 21 (6d6), tactics/reactions 6 (3d6), social skill 6 (3d6)magical skill 1 (1d6)

Teleport. The fey lordling can teleport a double move (18 squares) as one action, once per round.

Deceive. An illusion of self disguises the fey's true location. It requires an action and a Demanding [21] INT check to determine the fey lordling's true location until she next teleports, at which point her location must be determined again.

Controller. A 9d6 mental attack against a single target within 30' makes the target Charmed.

Taunt. A 9d6 mental attack against a single target within 30' makes the target Angry.

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