Monsters

BRASS GOLEM

bra.jpg
bra.jpg

BRASS GOLEM

$6.00

Medium sentient automaton (6d6)    

Philosophical brass men cursed with self-knowledge.

STR 12 (4d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 20
RANGED DEFENCE 20
MENTAL DEFENCE 24 (immune)
VITAL DEFENCE 16

HEALTH 36
SOAK 6; VULN 1d6 electricity
IMMUNE Sick, Fatigued

INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 180lb (max lift 600lb)

REACH 5-ft
ACTIONS 2

Brawling 6d6 (3d6+3 blunt damage)
Lightning blast 5d6 (3d6 electricity damage; range 9)

Skills philosophy 6 (3d6), law 6 (3d6), [artistic] 6 (3d6), linguistics 6 (3d6),  religion 6 (3d6),  literature 6 (3d6), combat 3 (2d6), tactics 3 (2d6), perception 3 (2d6)
Gear -    

Always prepared. Brass golems have brilliant tactical minds, and are always prepared. The brass golem may declare a single action which it took prior to the encounter (even if it didn't know the encounter was going to take place) which helps it in this exact scenario. This must be an action it was capable of.

Master linguist. Brass golems can read, understand, and speak any language, including languages new or previously unknown to them.

Analytics. Studying its target's behaviour, the brass golem notices a pattern to its actions. It grant all allies within 30' a +1d6 bonus to attack the target until the start of its next turn.

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