Undead

ZOMBIE

zom.jpg
zom.jpg

ZOMBIE

4.00

Medium evil non-sentient undead humanoid (4d6)

Walking corposes who hunger for living flesh.

STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)
INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6) 
CHA 3 (2d6) LUC 3 (2d6) REP 3 (2d6)

MELEE DEFENCE 12
RANGED DEFENCE 12
MENTAL DEFENCE 16
VITAL DEFENCE 12

HEALTH 24
SOAK 9 ; VULN 1d6 holy
IMMUNE Sick, Bleeding, Fatigued

INITIATIVE 3d6
PERCEPTION 3d6 ; superior darksight, lifesense
SPEED 4; CLIMB 2; JUMP 6'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Bite 3d6 (2d6+2 piercing damage; zombie fever)

Skills scent 6 (3d6)     
Gear -

Zombie fever. Those who suffer a critical hit from a zombie's bite contract zombie fever. Additionally, any slain by a zombie rise one hour later as a zombie themselves.

Unstoppable. A zombie keeps going, no matter what. The only way to destroy it is to make a Called Shot to the head doing 25% of the zombie's HEALTH in one attack, which kills it instantly.

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