Undead

WEREWOLF

Werewolf_-_Sade.png
Werewolf_-_Sade.png

WEREWOLF

6.00

Medium semi-sentient beast (6d6)

STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 2 (1d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 12
MENTAL DEFENCE 12
VITAL DEFENCE 24

HEALTH 60
SOAK 12; VULN none
IMMUNE special

INITIATIVE 3d6
PERCEPTION 6d6
SPEED 9; CLIMB 5; JUMP 20'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Bite 6d6 (3d6+4 piercing damage)

Skills combat 3 (2d6), scent 3 (2d6), reactions 1 (1d6), tracking 3 (2d6)

Silver bullet. When not in their human form, werewolves cannot be harmed by weapons or attacks which are not made of silver or which do not do holy damage.

Charge. The werewolf moves SPEED 9 and makes an attack with one action.

Howl. A chilling howl splits the air. Those within a Burst 6 are subject to a 3d6 mental attack which inflicts the Afraid condition.

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