Undead

CLOAKED RIDER

rder.jpg
rder.jpg

CLOAKED RIDER

9.00

Medium sentient evil humanoid spirit (9d6)

Ancient wraith lords who do their master's bidding.

STR 0 (0d6) AGI 21 (6d6) END 15 (5d6)
INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6) 
CHA 15 (5d6) LUC 1 (1d6) REP 15 (5d6)MAG 10 (4d6)

MELEE DEFENCE 36
RANGED DEFENCE 27
MENTAL DEFENCE 18
VITAL DEFENCE 27

HEALTH 54
SOAK 9 (incorporeal); VULN holy, fire
IMMUNE all physical conditions

INITIATIVE 9d6
PERCEPTION 7d6 superior darksight, lifesense
SPEED 9; CLIMB 5; JUMP 42'/0'
CARRY 150lb (max lift 0lb)

REACH 5-ft
ACTIONS 2

Mastercraft longsword 9d6 (5d6 slashing/necrotic damage)
Icy touch 5d6 (3d6 cold damage)
                          
Skills  riding 6 (3d6), tracking 10 (4d6), history 3 (2d6), hardy 3 (2d6), tactics 6 (3d6), swords8 (3d6)compulsion* 3 (2d6), divination* 3 (2d6), hardy 10 (4d6)
Gear mastercraft longsword                                    
            
Invisible.  Cloaked riders are naturally invisible. They typically cover themselves with dark robes which gives them form, but if they shed those robes they cannot be seen unless magical means or truesight are employed.

Fear aura. Cloaked riders have an aura of chilling fear which radiates from them to a distance of 40' in all directions. Those who begin their turn in the aura suffer a 5d6 mental attack or are made Afraid. The aura also automatically inflicts 1d6 cold damage to all creatures within 5' of the cloaked rider.

Wailing sickness. Those who suffer a critical hit from a cloaked rider's weapon contract wailing sickness.

Incorporeal. Like all spirits, cloaked riders are incorporeal. They are immune to physical attacks (except those which do holy or fire damage).

Eternal. Spirits cannot be killed; reducing them to 0 HEALTH simply disperses them for one day. To be destroyed a spirit must be permanently banished.

Add To Cart