Tables

This page contains a number of useful table from throughout the WRRD for convenient reference.

Maximum Dice Pools

Grade 5 6-7 8-10 11-14 15-19 20-25
Max Dice Pool 5d6 6d6 7d6 8d6 9d6 10d6

Career Grades

Experience Career Grades
Novice/Rookie 1
Practiced 2
Experienced 3
Seasoned 4
Veteran 5
Doyen 6


Skill Training

Dice Pool Skill Level Typical Skill Ranks
1d6 Proficient 1-2
2d6 Skilled 3-5
3d6 Expert 6-9
4d6 Mastery 10-14
5d6 Authority 15-20


Equipment Quality

Quality Cost Dice Pool Rarity Min. Skill Upgrades Armor Vehicle
Improvised - -2d6 - - - - -
Standard Normal - Common - - - -
High x3 then +100 +1d6 Uncommon 1 (1d6; proficient) +1 +2 SOAK +1 SPEED
Exceptional x5 then +250 +2d6 Rare 3 (2d6; skilled) +1 +4 SOAK +2 SPEED
Mastercraft x10 then +500 +3d6 Very rare 6 (3d6; expert) +2 +6 SOAK +3 SPEED
Artisanal x100 then +1,000 +4d6 Very rare 10 (4d6; mastery) +2 +8 SOAK +5 SPEED
Legendary x1,000 then +2.500 +5d6 Unique 15 (5d6; authority) +3 +10 SOAK +10 SPEED


Dice Pools & Benchmarks

ATTRIBUTE or SKILL DICE POOL STATIC VALUE BENCHMARK
1-2 1d6 4 Trivial [-]
3-5 2d6 7 Easy [7]
6-9 3d6 11 Routine [10]
10-14 4d6 14 Challenging [13]
15-20 5d6 18 Difficult [16]
21-27 6d6 21 Demanding [21]
28-35 7d6 25 Strenuous [25]
36-44 8d6 28 Severe [29]
45-54 9d6 32 Herculean [33]
55-65 10d6 35 Superhuman [37]
66-77 11d6 39 Impossible [40]
78-90 12d6 42
91-104 13d6 46 Mythical [45]


Status Tracks

Status

Normal

Mild [13]

Severe [16]

Extreme [21]

Shake Off*

Alertness (INT)

Normal

Dazed

Addled

Stunned

WIL

Anger (CHA)

Normal

Vexed

Angry

Enraged

WIL

Autonomy (WIL)

Normal

Beguiled

Dominated

Controlled

WIL

Cheer (CHA)

Normal

Cheerful

Merry

Joyous

WIL

Cognizance (LOG)

Normal

Muddled

Confused

Insane

WIL

Courage (WIL)

Normal

Brave

Valiant

Heroic

WIL

Drowsiness (END)

Normal

Snoozing

Sleeping

Comatose

END

Fear (WIL)

Normal

Nervous

Afraid

Terrified

WIL

Fire (AGI) Normal Singed Smouldering Burning AGI

Hearing (INT)

Normal

Dulled

Half-deaf

Deafened

END

Intoxication (AGI)

Normal

Tipsy

Drunk

Inebriated

END

Memory (LOG)

Normal

Distracted

Forgetful

Amnesic

WIL

Mobility (AGI)

Normal

Slowed

Immobilized

Paralysed

END

Sight (INT)

Normal

Bleary

Half-blind

Blind

END

Nausea (END) Normal Queasy Nauseated Debilitated END

Tiredness (STR)

Normal

Weary

Fatigued

Exhausted

END

Attribute Penalty* - -1d6 -2d6 -3d6
*Attribute penalties do not affect attempts to shake off conditions.