STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 16RANGED DEFENCE 14MENTAL DEFENCE 24VITAL DEFENCE 20
HEALTH 36SOAK 6; VULN noneIMMUNE noneINITIATIVE 5d6PERCEPTION 5d6 SPEED 6; CLIMB 3; JUMP -CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 3*
Tusks 5d6 (3d6+5 piercing damage)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), history 3 (2d6, insight 1 (1d6)
Trunk. The Trantor’s trunk can be used to perform a third action each round, although it cannot be used to attack or move.
Sturdy. Trantors cannot jump.
Never Forget. Trantors have photographic memories and never forget anything.