Humanoids
TRANTOR
TRANTOR
$6.00
Large Sentient Humanoid (6d6)
Sturdy elephantine herbivores.
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 16
RANGED DEFENCE 14
MENTAL DEFENCE 24
VITAL DEFENCE 20
HEALTH 36
SOAK 6; VULN none
IMMUNE none
INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP -
CARRY 300lb (max lift 750lb)
REACH 5-ft
ACTIONS 3*
Tusks 5d6 (3d6+5 piercing damage)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), history 3 (2d6, insight 1 (1d6)
Trunk. The Trantor’s trunk can be used to perform a third action each round, although it cannot be used to attack or move.
Sturdy. Trantors cannot jump.
Never Forget. Trantors have photographic memories and never forget anything.