Humanoids

TRANTOR

Screen Shot 2018-05-27 at 13.36.50.png
Screen Shot 2018-05-27 at 13.36.50.png

TRANTOR

6.00

Large Sentient Humanoid (6d6)

Sturdy elephantine herbivores.

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 16
RANGED DEFENCE 14
MENTAL DEFENCE 24
VITAL DEFENCE 20

HEALTH 36
SOAK 6; VULN none
IMMUNE none
INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP -
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 3*

Tusks 5d6 (3d6+5 piercing damage)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), history 3 (2d6, insight 1 (1d6)

Trunk. The Trantor’s trunk can be used to perform a third action each round, although it cannot be used to attack or move.

Sturdy. Trantors cannot jump.

Never Forget. Trantors have photographic memories and never forget anything.

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