Humanoids

SAURIAN/LIZARDFOLK

saurian.png
saurian.png

SAURIAN/LIZARDFOLK

5.00

Medium sentient reptilian humanoid (5d6)

Nomadic bipedal reptiles.

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6) 
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 10
RANGED DEFENCE 20
MENTAL DEFENCE 15
VITAL DEFENCE 15

HEALTH 15
SOAK 8 (scales); VULN 1d6 cold
IMMUNE fatigued

INITIATIVE 4d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Spear, melee 3d6 (2d6+2 piercing damage)
Spear, thrown 5d6 (3d6 piercing damage; range 12)

Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), reactions 1 (1d6)

Always on the move. When making two moves, the Saurian can take an additional single action.

Balancing tail. Any attempts to unbalance, know down, or trip a Saurian take a -2d6 penalty.

Inexhaustible. Used to long journeys on foot, Saurians never tire. They are immune to the Fatigued condition.

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