STR 6 (3d6) AGI 8 (3d6) END 6 (3d6) INT 8 (3d6) LOG 4 (2d6) WIL 3 (2d6) CHA 10 (4d6) LUC 6 (3d6) REP 7 (3d6)
HEALTH 20 MELEE DEFENSE 20; RANGED DEFENSE 20; MENTAL DEFENSE 11SOAK 0; VULN -STATUS IMMUNITIES -
INITIATIVE 3d6PERCEPTION 3d6; spellsense 40' SPEED 6; CLIMB 3; JUMP 16'/6' CARRY 120lb (max lift 300lb)
ACTIONS 2 NATURAL DAMAGE 1d6+3 REACH 5' Brawling 3d6 (1d6+3 damage) Shortbow 3d6 (1d6+2 piercing damage (special); range 12)
Skills music* 6 (3d6), nature 6 (3d6), carousing 6 (3d6), dancing* 6 (3d6), charm* 3 (1d6)Gear musical instrument, shortbow
Enchanted arrows. An arrow fired by a satyr pushes this hit damages one stage along the Drowsiness status track.
Performers. A satyr's dancing skill counts towards DEFENSE, and its music abilities count towards any magical attacks.
Hypnotic music (2). By playing a musical instrument and making a MAG (5d6, including skills) vs. MENTAL DEFENSE attack, satyrs can render all creatures within earshot Beguiled .