Humanoids

ORC

orc.jpg
orc.jpg

ORC

6.00

Medium sentient fey goblinoid (6d6)    

Tribal, warlike goblinoids.

STR 9 (3d6)  AGI 4 (2d6)  END 8 (3d6)    
INT 6 (3d6)  LOG 3 (2d6)  WIL 3 (2d6) CHA 3 (2d6)  LUC 0 (0d6)  REP 10 (4d6)

HEALTH 28    
MELEE DEFENSE 21; RANGED DEFENSE 10; MENTAL DEFENSE 11
SOAK 3 (hide armor); VULN -    

INITIATIVE 3d6
PERCEPTION 3d6 (scent 4d6); superior darksight    
SPEED 7; CLIMB 3; JUMP 8'/9'
CARRY 200lb (max lift 600lb)        

ACTIONS 2    
NATURAL DAMAGE 2d6+3  
                                                             
Brawling 3d6 (2d6+3 blunt damage)    
Battleaxe 6d6 (3d6+3 slashing damage)    

Skills tracking 3 (2d6), scent 1 (1d6),  hardy 3 (2d6), running 3 (2d6), carrying 3 (2d6), axes 6 (3d6)
Gear battleaxe, hide armor    

Goblinoid. Goblinoids have darksight.  

Battlerage. When an orc falls below half (14) HEALTH, it enters a battlerage and gains +1d6 to all attack rolls until it is either killed or raised above half HEALTH again.

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