STR 9 (3d6) AGI 4 (2d6) END 8 (3d6) INT 6 (3d6) LOG 3 (2d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 10 (4d6)
HEALTH 28 MELEE DEFENSE 21; RANGED DEFENSE 10; MENTAL DEFENSE 11SOAK 3 (hide armor); VULN -
INITIATIVE 3d6PERCEPTION 3d6 (scent 4d6); superior darksight SPEED 7; CLIMB 3; JUMP 8'/9'CARRY 200lb (max lift 600lb)
ACTIONS 2 NATURAL DAMAGE 2d6+3 Brawling 3d6 (2d6+3 blunt damage) Battleaxe 6d6 (3d6+3 slashing damage)
Skills tracking 3 (2d6), scent 1 (1d6), hardy 3 (2d6), running 3 (2d6), carrying 3 (2d6), axes 6 (3d6)Gear battleaxe, hide armor
Goblinoid. Goblinoids have darksight.
Battlerage. When an orc falls below half (14) HEALTH, it enters a battlerage and gains +1d6 to all attack rolls until it is either killed or raised above half HEALTH again.