Quickstand. Once per turn an orange monkey can stand immediately from prone as a free action.
Leaping charge. As a single action, the orange monkey jumps up to 30' straight line and then attack with its electro-mace at the end of it. It gains +1d6 damage to this attack, and knocks the target prone.
Whirlwind frenzy. The orange monkey attacks all adjacent targets. Any target struck takes 1d6 blunt damage and is pushed back 5'.