Humanoids

OGRON

ogs.jpg
ogs.jpg

OGRON

$8.00

Large sentient humanoid (8d6) 

Cruel, strong bullies.

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 6 (3d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 1 (1d6)

MELEE DEFENCE 30
RANGED DEFENCE 12
MENTAL DEFENCE 16
VITAL DEFENCE 34

HEALTH 80
SOAK 16 (thick skin; Ogron armor); VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 4; CLIMB 2; JUMP 12'/12'
CARRY 450lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Laser rifle 8d6 (4d6+5 heat damage)
Energy whip 6d6 (3d6 electricity damage; range 8)

Skills rifes 6 (3d6), tracking 3 (2d6), law 3 (2d6), stealth 3 (2d6), computers 3 (2d6), perception 1 (2d6), piloting 3 (2d6), tactics 1 (1d6), brawling 4 (2d6), whips 6 (3d6), hardy 10 (4d6), dodging 3 (2d6) 
Gear laser rife, long kevlar coat, hand scanner

Smelly. No matter what they do, Ogrons smell bad. They take a permanent -1d6 penalty to any attempts at stealth.

Come Here! A target struck with the Ogron's energy whip with a range of 8 squares is pulled adjacent to the creature. The target must be medium-sized or smaller.

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