STR 12 (4d6) AGI 4 (2d6) END 12 (4d6) INT 4 (2d6) LOG 3 (2d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 14 (4d6)
HEALTH 36 MELEE DEFENSE 24; RANGED DEFENSE 10; MENTAL DEFENSE 10SOAK 5 (hide armor, natural); VULN -
INITIATIVE 2d6PERCEPTION 2d6; superior darksight SPEED 8; CLIMB 4; JUMP 8'/15' CARRY 450lb (max lift 1350lb)
ACTIONS 2NATURAL DAMAGE 3d6+5 Brawling 6d6 (3d6+5 blunt damage)Oversized spiked club 7d6 (3d6+7 piercing/blunt damage)
Skills hardy 6 (3d6), carrying 3 (2d6), brawling 3 (2d6), clubs 6 (3d6)Gear oversized spiked clube, hide armor
Goblinoid. Goblinoids have darksight.
Acid blood. Ogres have acidic blood. In addition to gaining an additional 5 SOAK (acid), melee attackers which cause more than 10 slashing or piercing damage in a single blow take 1d6 acid damage from the blood splash.