Humanoids

NIGHT ELF

nightelf.jpg
nightelf.jpg

NIGHT ELF

6.00

Medium evil sentient fey humanoid (6d6)    

Pale, wicked elves steeped in treachery.

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MAG 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 18

HEALTH 36
SOAK 6 ; VULN 1d6 cold iron
IMMUNE poison

INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Rapier 6d6 (3d6+3 piercing damage; poison)
Light crossbow 4d6 (2d6 piercing damge; poison)

Skills stealth 10 (4d6), bluffing 6 (3d6),  perception 6 (3d6), running 6 (3d6), climbing 6 (3d6), reactions 6 (3d6), dodging 6 (3d6), swords 6 (3d6)                                 

Gear high quality rapier, high quality leather armor                                                    

Poison. Night elves poison their rapiers and crossbow bolts with a blinding poison. Any target hit by the weapon with an attack which also exceeds their VITAL DEFENCE gains the Blind condition. The poison can only be used by the Night Elf.

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