Humanoids

NIGHT ELF

nightelf.jpg
nightelf.jpg

NIGHT ELF

6.00

Medium evil sentient fey humanoid (6d6)    

Pale, wicked elves steeped in treachery.

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MAG 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 18

HEALTH 36
SOAK 6 ; VULN 1d6 cold iron
IMMUNE poison

INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Rapier 6d6 (3d6+3 piercing damage; poison)

Skills stealth 10 (4d6), bluffing 6 (3d6),  perception 6 (3d6), running 6 (3d6), climbing 6 (3d6), reactions 6 (3d6), dodging 6 (3d6), swords 6 (3d6)                                 

Gear high quality rapier, high quality leather armor                                                    

Poison. Night elves poison their rapiers with a blinding poison. Any target hit by the rapier with an attack which also exceeds their VITAL DEFENCE gains the Blind condition.

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