Indomitable. Minotaurs are immune to the Confused and Dazed conditions.
Feint (m). The minotaur can spend an action to gain +1d6 to a melee attack in an immediate subsequent action.
Charge (1). As a single action, the minotaur moves its speed in a straight line and then attack with its horns at the end of it, paying 2d6. It gains +1d6 damage to this attack. The target is impaled, and takes 2d6 piercing damage each round until it escapes or the minotaur releases it. The minotaur must use on action per round to maintain the impale, and the victim can escape with a STR check vs. the minotaur's MELEE DEFENSE.