Humanoids

GOBLIN

goblin.png
goblin.png

GOBLIN

4.00

Small sentient fey goblinoid (4d6)

Cunning fey creatures known for their cruelty.                                              

STR 3 (2d6)  AGI 6 (3d6)  END 4 (2d6)    
INT 6 (3d6)  LOG 3 (2d6)  WIL 3 (2d6) CHA 2 (1d6)  LUC 0 (0d6)  REP 5 (3d6)

HEALTH 16    
MELEE DEFENSE 16; RANGED DEFENSE 16; MENTAL DEFENSE 11
SOAK 3 (hide armor); VULN -    
STATUS IMMUNITIES -

INITIATIVE 4d6
PERCEPTION 3d6; spellsense 30'
SPEED 4; CLIMB 3; JUMP 12'/3'    
CARRY 70lb (max lift 150lb)    

ACTIONS 2
NATURAL DAMAGE 1d6+2
REACH 5'

Shortsword 4d6 (1d6 slashing damage)    
Shortbow 3d6 (1d6+2 piercing damage; range 12)

Skills thievery 1 (1d6), climbing 3 (2d6), reactions 1 (1d6), dodging 3 (2d6), shortsword 1 (1d6)
Gear shortsword, shortbow, hide armor                            

Light sensitive.  Goblins suffer -1d6 to all checks during bright light.

Feint (1).  Goblins can take a feint action which grants them +1d6 to a subsequent melee attack made in the same turn.

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