STR 3 (2d6) AGI 6 (3d6) END 4 (2d6) INT 6 (3d6) LOG 3 (2d6) WIL 3 (2d6) CHA 2 (1d6) LUC 0 (0d6) REP 5 (3d6)
HEALTH 16 MELEE DEFENSE 16; RANGED DEFENSE 16; MENTAL DEFENSE 11SOAK 3 (hide armor); VULN - STATUS IMMUNITIES -
INITIATIVE 4d6PERCEPTION 3d6; spellsense 30'SPEED 4; CLIMB 3; JUMP 12'/3' CARRY 70lb (max lift 150lb)
ACTIONS 2NATURAL DAMAGE 1d6+2REACH 5'
Shortsword 4d6 (1d6 slashing damage) Shortbow 3d6 (1d6+2 piercing damage; range 12)
Skills thievery 1 (1d6), climbing 3 (2d6), reactions 1 (1d6), dodging 3 (2d6), shortsword 1 (1d6)Gear shortsword, shortbow, hide armor
Light sensitive. Goblins suffer -1d6 to all checks during bright light.
Feint (1). Goblins can take a feint action which grants them +1d6 to a subsequent melee attack made in the same turn.