MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 10
HEALTH 12SOAK 2 ; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6 ; darksightSPEED 5; CLIMB 3; JUMP 6'/3'CARRY 60lb (max lift 150lb)REACH 5-ftACTIONS 2
Shortsword 3d6 (1d6+2 damage)Shortbow 4d6 (2d6 damage; range 9)
Skills thievery 1 (1d6), climbing 3 (2d6), reactions 1 (1d6), dodging 3 (2d6), shortsword 1 (1d6)Gear shortsword, shortbow, hide armor
Light sensitive. Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.