STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 5 (2d6) LOG 4 (2d6) WIL 5 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 10 (4d6)
HEALTH 20 MELEE DEFENSE 24; RANGED DEFENSE 24; MENTAL DEFENSE 10SOAK 3 (hide armor); VULN -
INITIATIVE 2d6PERCEPTION 2d6SPEED 7; SWIM 7; CLIMB 4; JUMP 30'/30' CARRY 120lb (max lift 300lb)
ACTIONS 2 NATURAL DAMAGE 1d6+3 Bite 4d6 (1d6+3damage)Spear 6d6 (2d6+2 piercing damage; range 6)
Skills jumping 10 (4d6), stealth 10 (4d6), survival 6 (3d6), swimming 10 (4d6), dodging 4 (2d6), spears 4 (2d6), herbalism 3 (2d6), nature 3 (2d6)Gear spear, medium wooden shield, hide armor
Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.
Jump. Once per turn, frogfolk can leap 30' vertically or horizontally with a single action.
Amphibian. Frogfolk can breathe both underwater and in air. Swimming is a natural movement mode for them, and they gain a SWIM speed equal to their regular speed.
Camouflage. In swampy environments, frogfolk can turn effectively invisible as long as they do not move or take any actions.
Frogspeak. Frogfolk can speak to all amphibious creatures.