STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 1 (1d6)
MELEE DEFENCE 28RANGED DEFENCE 21MENTAL DEFENCE 14VITAL DEFENCE 21
HEALTH 42SOAK 7 (leather suit); VULN noneIMMUNE none
INITIATIVE 7d6PERCEPTION 6d6SPEED 8; CLIMB 4; JUMP 35'/15'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
Claws 7d6 (4d6+4 slashing damage)Disruptor pistol 4d6 (2d6 heat damage; range 11)
Skills stealth 4 (2d6), thievery 6 (3d6), pistols 6 (3d6), tracking 6 (3d6), perception 3 (2d6), climbing 4 (2d6), reactions 6 (3d6), acrobatics 6 (3d6), claws 6 (3d6), hardy 6 (3d6)Gear high quality disruptor pistol, high quality leather armor, thieves tools.
Land on your feet. When falling, a Felan reduces the effective distance by 10'.
Killing blow. Any attack the assassin make during the ambush turn gains a +2d6 bonus to attack.
Weak point. The assassin may ignore any SOAK score its target possesses by targeting a weak spot. This can only affect a given target once.