Cloak. Cloaking technology is integrated into the trophy seeker's amor. It renders the wearer almost invisible (+3d6 bonus to checks made to hide), although a perceptive viewer can make out a slight shimmering. It takes one action to activate the cloak; deactivating it is a free action.
Draw a bead. The trophy seeker suffers no penalty for firing at a foe engaged in melee.
Achilles heel. Identifying a weakness in its target, the trophy seeker bypass its soak score. This exploit can only be performed once per target.
Crippling strike. A leg wound Slows the trophy seeker's foe.
Seeker's challenge. The trophy seeker can bellow out a challenge to a specific foe it considers honourable and worthy of combat. The trophy seeker can not attack another creature until that foe is defeated; however, it does +2d6 damage per attack to that foe. The target must be able to see and hear the trophy seeker to be challenged in this manner.