Humanoids
DEEPLING
DEEPLING
Medium sentient humanoid demon (6d6)
Cursed descendants of grand elves, a race of non-magical beings.
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 18
HEALTH 36
SOAK 6 (immune to fire); VULN holy
IMMUNE Burning
INITIATIVE 6d6
PERCEPTION 5d6; superior darksight
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Brawling 5d6 (2d6+2 piercing damage)
Rapier 6d6 (3d6+3 piercing damage)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 4 (2d6), sailing 3 (2d6)
Anti-magic. Deeplings are completely on-magical, and believe in technology. Magical attacks take a -2d6 penalty when they target a deepling.