Humanoids

CHANGELING

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CHANGELING

$6.00

Medium sentient shapechanger (6d6)    

Formless creatures which get by by mimicking others.

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6) 
CHA 10 (4d6) LUC 1 (1d6) 

MELEE DEFENCE 12
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 12

HEALTH 18 (regeneration 1d6)
SOAK 3; VULN none
IMMUNE all conditions, critical hits

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 6; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Morphed weapon 3d6 (2d6+2 piercing or slashing or blunt damage)
Laser pistol 5d6 (3d6 heat damage; range 9) 

Skills bluffing 10 (4d6), brawling 1 (1d6), pistols 1 (1d6), computers 3 (2d6), stealth 6 (3d6), thievery 6 (2d6), concentration 6 (3d6), morphing 8 (3d6), perception 3 (2d6), reactions 3 (2d6)
Gear laser pistol

Morphed weapon. The changeling can form a physical weapon (blade, spike, club) with one of its limbs as a free action.  The weapon does slashing, piercing, or blunt damage (changeling's choice).

Regeneration. Changelings regenerate 1d6 HEALTH, physically repairing damage, at the start of each turn as long as they are still alive.

Shape changer. Changelings can change shape to accurately resemble any other medium-sized object or creature. The result its 100% accurate in physical appearance, although the changeling may need to rely on bluffing skills when interacting with others. Some changelings spend years in a borrowed shape. Changing shape takes all of the changeling's actions.

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