Humanoids

BORIAN

Borian_regulator_-_Huy_Mai_Van.png
Borian_regulator_-_Huy_Mai_Van.png

BORIAN

5.00

Small Sentient Humanoid (5d6)

Mechanically adept race of engineers.

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 17
RANGED DEFENCE 17
MENTAL DEFENCE 20
VITAL DEFENCE 13

HEALTH 30
SOAK 5; VULN none
IMMUNE poison, radiation

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Ion club 4d6 (2d6+3 ion damage)
Sonic blaster 4d6 (2d6 sonic damage; range 8)

Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), tactics 1 (1d6), engineering 6 (3d6)

Battlefield Control. The Borian can create difficult terrain or darkness in a Burst 3 by thowing small mechanized caltrops.

Restraining bolt. When slapped on a mechanoid (requires a melee attack), this magnetic bolt renders it Restrained. The attacker must use engineering as the a acking skill.

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