Humanoids

ADRAXI

Adraxi_Kim-Van-Deun.jpg
Adraxi_Kim-Van-Deun.jpg

ADRAXI

5.00

Medium Sentient Reptilian Avian (5d6)

Winged, featherless hunters.

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 20
RANGED DEFENCE 15
MENTAL DEFENCE 10
VITAL DEFENCE 15

HEALTH 30
SOAK 5; VULN 1d6 (cold)
IMMUNE none

INITIATIVE 5d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Serrated beak 5d6 (3d6+3 piercing damage)
Blaster 3d6 (2d6 heat damage; range 8)

Skills hardy 3 (2d6), combat 3 (2d6), perception 1 (1d6), movement 3 (2d6), reactions 3 (2d6), stealth 3 (2d6), tracking 3 (2d6)

You should now proceed to tweak these stats and add exploits. Here are some suggestions based on your choices, but you should try to come up with something unique. If you use any of the below exploits, be sure to reword them to make them thematically and grammatical suitable. Also, remember to delete this paragraph!

Glide. Adraxi can fly, but not as well as their ancestors once could. From any height, they may glide to the ground without harm; or they may launch 10’ into the air with a couple of flaps and glide a horizontal distance equal to two actions of movement (they must use both actions to move in this way), gaining a FLY speed equal to their regular SPEED. The Adraxi must land at the end of this movement.

Perch. An Adraxi can perch comfortably on any roughly horizontal object, from a tightrope to a cliff ledge, gripping it with their strong claws.

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