STR 6 (3d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 0; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Tool 3d6 (2d6+2 blunt damage)
Skills [craft] 3 (2d6), zero-g 3 (2d6), computers 3 (2d6), hardy 1 (1d6), climbing 3 (2d6), carrying 3 (2d6), brawling 1 (1d6), perception 1 (1d6)Gear club, tools
Tools. A miner or worker cna use the tools of their trade as weapons with no improvisation penalty.
Worker. The [craft] skill entry above should be replaced with engineering, farming, and other hardy occupations to create a range of workers.