STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 21RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 21
HEALTH 42SOAK 7; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6SPEED 7; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
Halberd (archiac only) 6d6 (3d6+4 slashing damage; reach 10')Laser rifle (sci-fi only) 6d6 (3d6 heat damage; range 11)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6)
Leadership. The veteran can donate LUC (4d6) dice to allies; he must declare this before dice are rolled.
Give Orders. All allies within 30' get an immediate bonus action.
Charge. The veteran may move and then make a melee attack with one action, ignoring difficult terrain.