STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6)CHA 15 (5d6) LUC 1 (1d6) PSI 10 (4d6)
MELEE DEFENCE 36RANGED DEFENCE 27MENTAL DEFENCE 18VITAL DEFENCE 27
HEALTH 54SOAK 9 (ranger mesh); VULN noneIMMUNE none
INITIATIVE 9d6PERCEPTION 7d6SPEED 9; CLIMB 9; JUMP 42'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
Extendible quarterstaff 9d6 (5d6+5 blunt damage)Martial arts 5d6 (3d6+5 blunt damage)
Skills martial arts 10 (4d6), law 10 (4d6), perception 3 (2d6), religion 10 (4d6), running 6 (3d6), climbing 6 (3d6), reactions 10 (4d6), staves 10 (4d6), hardy 10 (4d6), stealth 6 (3d6)Gear extendable staff, mesh lining
Flying kick. The ranger moves his SPEED, and ends it in a flying kick; this does his martial arts damage and knocks the target prone.
Psychic leap. The ranger can channel psychic energy to leap 30' vertically or horizontally from standing.
Quickstand. Once per turn, the ranger can stand as a free action.
Whirlwind frenzy. The ranger attacks all adjacent targets. If he hits every target, all targets are pushed back 5'. The attack only does 1d6 damage to each target.