STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 10 (4d6) LOG 6 (3d6) WIL 4 (2d6)CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 24MENTAL DEFENCE 18VITAL DEFENCE 18
HEALTH 18SOAK 3; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 6d6SPEED 8; CLIMB 4; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
Brawling 4d6 (2d6+2 blunt damage)Blaster pistol 6d6 (3d6 heat damage; range 14)
Skills brawling 3 (2d6), carousing 6 (3d6), thievery 3 (2d6), piloting 3 (2d6), astrogation 3 (2d6), perception 3 (2d6), starship tactics 3 (2d6), dodging 6 (3d6), pistols 3 (2d6), gunnery 3 (2d6), bluffing 3 (2d6)Gear blaster pistol
Shoot first. If the smuggler is targeted by a ranged attack, he is able to quickly draw and fire upon his attacker with a single free shot before his attacker's shot. He can only do this once per attacker.