NPCs

SCIENTIST

sci.jpg
sci.jpg

SCIENTIST

$5.00

Medium sentient humanoid (5d6)        

Professional practioners of science.    

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10

HEALTH 15
SOAK 0; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Brawling 3d6 (1d6+2 blunt damage) 

Skills law 6 (3d6), chemistry 6 (3d6), history 6 (3d6),botany 6 (3d6),negotiation 6 (3d6), perception 3 (2d6), concentration 6 (3d6), medicine 6 (3d6), astronomy 6 (3d6), history 6 (3d6), [scientific] 6 (3d6), computers 6 (3d6), tactics 3 (2d6)
Gear toolkit; hand scanner

Scientific advice. The scientist can offer advice to another creature. If the creature can understand the scientist, it gains +1d6 to an action defined by the scientist taken on its next turn.

Analytical eye. The scientist can identify a target's weakness by spending an action and advising an ally of that weakness. The ally can completely bypass the SOAK of the target once. The scientist can only perform this trick once per target.

Electronic attack. Using a hand scanner and a toolkit, the scientist can cause 1d6 ion damage in a 30' burst.

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