Skills law 6 (3d6), chemistry 6 (3d6), history 6 (3d6),botany 6 (3d6),negotiation 6 (3d6), perception 3 (2d6), concentration 6 (3d6), medicine 6 (3d6), astronomy 6 (3d6), history 6 (3d6), [scientific] 6 (3d6),computers 6 (3d6), tactics 3 (2d6) Gear toolkit; hand scanner
Scientific advice. The scientist can offer advice to another creature. If the creature can understand the scientist, it gains +1d6 to an action defined by the scientist taken on its next turn.
Analytical eye. The scientist can identify a target's weakness by spending an action and advising an ally of that weakness. The ally can completely bypass the SOAK of the target once. The scientist can only perform this trick once per target.
Electronic attack. Using a hand scanner and a toolkit, the scientist can cause 1d6 ion damage in a 30' burst.