Sage advice. The sage can offer advice to another creature. If the creature can understand the sage, it gains +1d6 to an action defined by the sage taken on its next turn.
Analytical eye. The sage can identify a target's weakness by spending an action and advising an ally of that weakness. The ally can completely bypass the SOAK of the target once. The sage can only perform this trick once per target.
Cantrip. The sage can use minor learned spells to perform cantrips at-will; each, however, takes one minute to cast.