STR 10 (4d6) AGI 5 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 12MENTAL DEFENCE 12VITAL DEFENCE 24
HEALTH 60SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6SPEED 3; CLIMB 2; JUMP 6'/6'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
Boxing 6d6 (2d6+4 blunt damage)
Skills carousing 3 (2d6), sports trivia 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), carrying 3 (2d6), reactions 1 (1d6), boxing 3 (2d6)Gear -
One-two. Once per round the pugilist may make two boxing attacks with a single action. He cannot add any additional exploits to this, or benefit from any damage increases.
Knockdown. The pugilist's target is knocked prone as long as it is size medium or smaller.
Beat the Count. The pugilist gets +1 to all checks to shake off a condition.