NPCs

POSSESSED MARINE

Possessed_Marine_-_Huy_Mai_Van.png
Possessed_Marine_-_Huy_Mai_Van.png

POSSESSED MARINE

6.00

Medium evil sentient humanoid (6d6)

Demonic marines, their eyes gouged out, serving an evil master.

STR 12 (4d6)  AGI 8 (3d6)  END 8 (3d6)    
INT 8 (3d6)  LOG 8 (3d6)  WIL 8 (3d6) CHA 6 (3d6)  LUC 6 (3d6)  REP 10 (4d6)

HEALTH 32    
MELEE DEFENSE 24; RANGED DEFENSE 18; MENTAL DEFENSE 11
SOAK 10 (navy battlesuit); VULN 1d6 (holy, silver); IMMUNE fire, poison  
STATUS IMMUNITIES fear, fire, poison                                                      

INITIATIVE 5d6
PERCEPTION 3d6; sense good 40'   
SPEED 6; CLIMB 3; JUMP 16'/8'    
CARRY 190lb (max lift 550lb)                                                

ACTIONS 2
NATURAL DAMAGE 2d6+3
REACH 5'

Longsword 6d6 (2d6+4 slashing damage)    
Laser rifle 6d6 (2d6+3 heat damage; range 20)

Skills rifles 3 (d6), pistols 3 (2d6), brawling 3 (2d6), heavy armor 3 (2d6), medicine 1 (1d6),  computers 1 (1d6),  hardy 3 (2d6), swimming  (0d6), carrying 3 (2d6), tactics 3 (2d6), dodging 3 (2d6), swords 3 (2d6)
Gear laser rifle, laser pistol, navy battle suit, hand scanner, medkit

Lesser possession. The marine is possesed by a demonic entity.  It retains its own ability to act. It has complete loyalty to the demon which has possessed it. The marine speaks with its own voice. The marine is completely immune to pain.

Hunker downCover grants marines one extra die of cover when in cover.

Protector. Marines can take an attack meant for an adjacent ally. If the attack hits the ally, the marine takes the damage instead. If the marine has a shield, the ally also benefits from the shield's defense bonus.

Get on with it (2). Once per day, marines can pause for two actions and recover 2d6 HEALTH.

Double tap (m). Once per turn, a marine can fire two quick shots at a target at the cost of just one action, paying 2d6.

Demonic traits. A possessed marine has the demon traits Sense Good, Immunities, and the Evil virtue.

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